A windfall, no blizzard.
Http://www.aliyun.com/zixun/aggregation/1459.html "> Chinese online games group divided into the world
Online games are still beautiful. "2011 China Game Industry Survey Report" shows that the 2011 Chinese game market Real sales revenue of 44.61 billion yuan, a 34% increase from 2010.
"Where do you find such a good industry?" Annual growth rate of more than 30%, abundant cash flow, light asset structure. "Although the giant network President Liu Wei does not think the online games into the bottleneck, but not every authority can be like giants with the strength of the hesitation to wait and see, and then adjust, they worry about the next wave of the impact of the fall."
Mobile interconnection menacing, as if overnight "all the blue ocean has become the Red Sea." Still, the online gaming industry is still attracting many new and old forces "to eat" because of its high returns and ample cash flow.
The Chinese network game market is changing from extensive to fine, and the infiltration and intervention of the subdivision field have become the strategic choice target of each big company. The emerging gaming industry has become the mainstream, but the "ten years of grinding a sword" of the Blizzard spirit seems to be more and more distant.