December 17 Morning News, Blizzard chief Operating Officer (COO) Paul Sams (Paul Sams) said to Sina Science and technology, "StarCraft II" into China, the relevant approval is still in progress, there are plans to launch the Chinese electric competition in the future league. In addition, he did not disclose "World of Warcraft: The Earth's fission" online timeline. During his recent visit to China, Paul Sams received media interviews about the current situation of blizzard-related game products and the company's operational strategy. "China is very important to us," Blizzard COO, although not with specific figures to explain, but also stressed that in the eastern countries and regions, from China's players accounted for more than half of the World of Warcraft. It was not long before the data disclosed by Blizzard showed that the South Korean market accounted for only 5% of its global income. Recently, "World of Warcraft: The Earth's fission" has been opened more and more globally, the Paul Sams said that the current new data on the mainland online time is still not available, he also hopes to be launched as soon as possible. Also unable to determine the online time and the "StarCraft II", the current game is still in the relevant approval, Blizzard believes that the game after entering China, will promote the development of local electronic sports. Earlier, South Korea and Taiwan and other regions have launched professional electronic sports leagues, Blizzard also intends to launch similar tournaments in the mainland. As chief operating officer, Paul Sams that the most critical factor in the way Blizzard operates is that all products are driven, decided, and ultimately decided by developers. "We never spend a lot of time trying to fail," said Blizzard COO, who says if a game can't be satisfied with Blizzard, "we won't hesitate to nip it in the bud without releasing it to the market." Even if it causes problems like skipping tickets, Blizzard still thinks the wait is entirely worthwhile. Paul Sams told Sina technology that whenever Blizzard launched a new game, it would set up a temporary commando team, together with a team of business teams and development teams, to deal with various issues in the first few days. (Digging the shell net)
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