Domestic game most impostors research and development level needs to be improved

Source: Internet
Author: User
Keywords Players single game those we
Shaoguang is easy to die, youth no longer, the feelings of frustration and helplessness, you can no longer learn from the game. Because there is only endless killing, only the blood spray Zhang's stimulation, and the appalling hissing, those who touched the story of the player has long gone, those beautiful people moved to the scenery also vanished.  They have not been able to carry on, and now, everywhere is not a unique national rhyme of the domestic stand-alone game, but the foreign big plus rendering, increased terror, unrest, and exciting alternative games. In those who deliberately for the broken city, often is to take the lives of zombies and monsters, and players are always the hero of the world, save the world, but also to meet the sense of desire. But once the customs clearance, such games, but there is no memorable place. It can be said that the western game of the public, in China's single game of euphemism before the defeat of the mess.  Compared to Japanese RPG games, although the expression of love is also very beautiful, can be calm in China and the unique charm of the country rhyme, but also does not take up any of the upper hand, not to mention the Korean game soap bubbles, it is not on the elegance. As far as the current situation of Chinese game industry is concerned, most of the producers tend to the development of the business, because it is like a bottomless pit of money, once put into, there is no end.  Domestic online games also have martial arts charm of the game, can be mostly imitation and impostors, there are individual carefully produced by the producers, but also according to gourd painting gourd, carefully to imitate it, and that gourd is not a domestic gourd, that martial arts game, not to mention. The development of online games may be more and more good, we do not repeat it here, just hope he is really getting better, so that players have more choices.  What we are going to talk about today is a stand-alone game made in China.  1991, counted as the embryonic stage of domestic stand-alone games, in this year, individual contact with foreign things earlier students produced a number of games can be entertained, but because of the limitations of communication channels, eventually failed to develop.  After 1993, there was a media magazine with the main content of the propaganda electronic (PC) game, that is, in that year, Chinese video game enthusiasts, began the initial preparation action. 1994, China's computer game development and production companies have put into operation, domestic games ushered in the golden period of great development. "Chibi", "Bayi Hawk" and a series of pioneering domestic games to the market, so has been concerned about the mainland gaming industry Taiwan Media and corporate interest agitatedly.  Chi-Guan Technology, the 3rd wave, spectral advisory and other Taiwanese game manufacturers have also stopped on the mainland. 94 years later, China's stand-alone game business officially ushered in the development period, although the game of our country started late, the development process is surprisingly rapid, in the following year, the Chinese stand-alone game ushered in the first milestone-like works---made by Taiwan Daewoo's Paladin (95) DOS version of the Chinese game in the field of achievement of the first batch of players. The value of this game is not just a touching plot, he also for laterDomestic single game development made a perfect demonstration. Perhaps also is because the fairy game "the Chinese Paladin" The success, also only then a series of classic martial arts game. After that, most of China's stand-alone industry is to the martial arts game development, although there are individual unique games to the players left a deep impression, but they are not as impressive as these classic martial arts games.  Since then, the domestic martial arts game, has become the player in the hearts of the most anticipated game works. In the players for a classic martial arts game to relish the time, the development of domestic stand-alone game is stopped at this moment.  The producers took their immature technology and began to turn into the world of online games. At this time, as a player, you may want to say such a sentence: "Even the individual game world has not made achievements, how can you do hundreds of millions of people to play the game of the world?" "Although there is a big difference between single game and online games, the development of the game and the experience process will always be the same, a person's game world is still so, hundreds of millions of people's game world?"  We now see the results, and indeed we know their capabilities and skills. Since when do we not experience the genuine PC game? And because of what, players can only download or buy cracked version of the game CD from the Internet? This is indeed related to the audit system of the relevant departments, they understand the PC game as a three-year-old children's play, they treat recreational entertainment as a "evil textbook," "Bloody and profiteering they can not be suppressed in the real world, only in the game ammunition ... Can the real reason be because of the rigorous vetting system? Presumably not. The reason why the players want to choose foreign games, I am afraid that is because there is no game can be selected domestically, homemade shoddy game works will not be someone to appreciate, who is willing to relax at the moment also for the game settings and rough screen worry, the production of silly, does not mean that the player is also silly. said that the production quotient is silly, is because they gave up the steady growth path, under the greed to drive the vulgar game work, to play the gorgeous and the attractive advertisement, they thought that kind of practice can reap quite abundant, can end up only then will lead to a burst of scolding, even is to lose the return. They have a great degree of interpretation of the time is money this ancient adage, but forgot to be hard, workers warning language.  The game they make is not even the least entertainment function, then how can it be called a game? In fact, we all know that when we are looking for a foreign masterpiece, and do not have much of a sense of anticipation, their gorgeous screen, and fair face, those waves of the plot, and lifelike scenes are not touched us, those games experience is just full of freshness, but can not find a half of the sense of destination. We can not see the familiar martial arts routines, there is no unique sound of the flute, the kind of piercing the sound of the eardrum in fact we are not accustomed to, but our choice is only those strange and full of fresh sense of the game, domestic game makers, you want to let players love whatto what? 5,000 years of history and culture, you do not guard, but you follow the trend, the ancient Greek myth applied incisively and vividly. Once the Orcs fire, the martial arts world will have orcs, wizards once become popular, the fairy World also has a magician.  In this way, we would rather play Western pure magic games than go into such a strange game world.  Do you know why all the homemade games, once they have added an MMO word, will have players who are unwilling to touch them? Do you know why some players would rather experience a personal game world than play with hundreds of millions of people?  Do you know how to make a game to make money while also leaving a culture called game?! Have you ever thought that in today's list of major stand-alone game producers: EA, Activsionblizzard, Nintendo, 2KGames, KONAMI, Glory, CAPCOM, THQ, Infinityward, Ubsoft, falcom and other companies,  Why is there not a Chinese gaming company, and the companies on this list are making big MMO games that you're proud of that once they go public, you can compare your work to the full? Originally the wind shun the single game industry, why now without your foothold?  Why in your keen online game world, you are also tepid, do not have any achievements? Some people say that computer games is a new art, and some people simply put it into the "Nineth art". And as the Chinese ninth art of the various "well-known" producers, you write the messy things are also counted as the Nineth art? You leave the player with no choice but to play foreign games. You let yourself have no chance to turn over, only Poguanposhuai, in the end doomed to lose all, notorious! What are you going to do when you're making online games for companies that don't use game content as propaganda, and playing with kids and beautiful photos? Is that a game that is embarrassing or lucrative?  That kind of company is also notorious, I think their next plan is to change a name, then fooled it, do not think you silly, you two, on behalf of the player is also the case. The former classic domestic single game, with the progress of the Times technology, has been unable to meet the current players, is really going to let China's nineth art stop in a few years ago? While the classic domestic producers stopped developing, China's nineth art, in fact, has long been suspended in that period.  Now on the market of domestic online games or stand-alone, in addition to the old "paladin" more classic, what can be counted as an art?! Since computer games are a new art, at the same time he is a new type of industry, now, the art of the business chain has become mature, can be developed works but a generation, although we and developed countries, developed areas of development, research, ideas have a long distance, but see the science and technology gap between the totalCan be made up by time, the invisible introspection, self-respect, and dedicated research and development attitude to make up for it? You know, the attitude of research and development is more valuable than the money in the pocket of the player.
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