"Dota2" announced February breakthrough 1.26 million simultaneous online numbers

Source: Internet
Author: User
Keywords DotA2
Tags beginning consumption dota2 game game industry game market game players games

As the hottest game on Steam, "Dota2," announced in February to break 1.26 million simultaneous online numbers, and also for valve each month to bring the U.S. $18 million yuan (about 110 million RMB).

According to the American game Industry Report of the beginning of March, "Dota2", in addition to the increasing number of online, each month also brings the valve USD 18 million yuan of income (about 110 million RMB). Moba types of games focus on player experience and technology, and can not rely on consumption to become strong, so have a group of people who love this type of game players. This year alone, the MOBA game market in the United States, this year for the game manufacturers to bring the dollar 54 million yuan earnings (about 330 million yuan).

In addition to breaking new highs online, "Dota2" has more than 10 million active players worldwide. However, such a result is still MOBA game market mainstream "League of Heroes" a distance. Foreign media said that the "League of Heroes" five days of profit equivalent to the "Dota2" one months of earnings, in January this year's report shows the "League of Heroes" in the global profit of more than 120 million U.S. dollars (about 740 million yuan).

In addition, the League of Heroes still has 67 million online active players this January, with up to 27 million players playing at least one "League of Heroes" every day. Even with the popularity of the League of Heroes still leading a similar game, but "DOTA2" recent achievements also represents the player's love of MOBA games, such market heat also makes the game companies to join the ranks of the game, such as Blizzard's "Storm Hero", and the end of February exposure by the Vindenans Palace produced by "Supernova".

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