End Tour "Concussion" Electric competition highlights

Source: Internet
Author: User
Keywords Mobile games Internet games game consoles

Remember the 2012 CJ, at that time the page tour alone leading coquettish, hand swim just the first show, and to the 2013 years CJ, began to slowly change, finally to 2014 years, hand tour completely occupy absolute right of speech, but at the same time, game observation found that video games began to slowly upper.

From the first red and white machine video games, to Nintendo's handheld era, to PC games to dominate, in the back of the palm of the era and the upcoming television era.

The game industry seems to have gone through a cycle, and 2014 is the junction of this cycle. Below, game observation simply combed the game industry this year.

1, the end of the "Concussion" electric competition highlights

The 2014 end of the tour is still in such a vicious circle, non-stop products, and constantly announced the abandonment of products, and if the 2014-year end of the tour there is no doubt that the electric competition industry 8084.html "> booming."

Pros, interpreters, brokers, coaches ... Game operators, clubs, sponsors, event organizers, media, live platform, event production team ...

From the individual to the organization, with the emergence of large fans, the entire industry chain gradually each ring slowly appear.

In the shadow of MMORPG's life for so many years the electric competition industry finally began to feel elated in 2014, before the most received criticism of the commercialization of the fan economic model launched business model is full of imagination.

Like LOL, DotA such products have become a new generation of PC games synonymous, while the MMORPG game is old. The most representative is the end of the Titan project, which Blizzard has announced for years.

In the 2007, when MMORPG was the most popular, at the peak of World of Warcraft, Blizzard confirmed that it was developing the next masterpiece, but the secrecy of the blizzard was done too well, even in the 2012 years, some people think that Titan will be a similar "tank world" like Mmotps, But Titan is a MMORPG.

But MMORPG had a huge inflection point in 2007, and we could take the last home in the country as an example of a MMORPG listing, and no such model has ever been seen since.

The reason for the MMORPG is actually comprehensive, the whole entertainment environment, a new generation of players on the attitude of the game, and so on, but the biggest reason is that the current entertainment is really too much.

2007, we also watch video on the internet, but when Youku card with what like, 2007 that will, mobile phone can be simple to browse the text on the good, take photos, receive MMS, listen to music is in addition to the phone, SMS outside the biggest demand ...

But now, the whole market has changed radically, and for MMORPG it takes a lot of time (tyrants please go away) to pile up the game, the players simply do not have so much mind to take care of.

In the past, in order to a prop in World of Warcraft, we can keep in the computer 3 hours every night, only to accumulate that little poor dkp, and then one night, will one months to save the DKP show hand an empty, only for that prop.

Now the user obviously has gradually not this patience, so we can see that even the "World of Warcraft" has become fast food, "League of Heroes", "DOTA" so do not take too long, fast 20 minutes can get the game of pleasure of the big line.

MMORPG, a game that needs to be nurtured long enough to grow with the character, has been gradually phased out by the fast-food game.

2, TV games ready to send

CJ has always been regarded as the wind vane of the game industry, and in this year's CJ, the video game has begun to emerge, Microsoft, Sony, Konka, TCL, the same continent and so on display of video game based products. 2014 looks set to be the year of video games.

April 21, 2014, the Shanghai Municipal government announced the "China (Shanghai) Free Trade Test Area cultural market open Project rules", the rules will allow foreign enterprises to engage in game entertainment equipment production and sales, through the Cultural Authority content review of game entertainment equipment can be marketed to the domestic market.

The ban on Chinese TV host games has finally been lifted, with Microsoft's Xbox One and Sony's PS4 back-to-back, and Nintendo is poised to be ready.

The big three are all about the Chinese market, a market that represents a huge incremental market for these giants. and domestic manufacturers are also lonely, a variety of boxes, host manufacturers, major game companies, platforms are in full swing to do the layout.

Compared to PC games and mobile games, video games in China has been a virgin land to be developed, but in foreign countries, the market size of TV host games even more than PC games.

The potential of video games makes the domestic game practitioners start to put their eyes on them, Ali, millet, music, such as internet companies, perfect, Shanda and other game companies, plus a large number of such as AX technology, shallot technology entrepreneurial hardware companies, the entire industry almost all aspects of the gradual improvement.

But the problem is still huge, one of the biggest problems is the lack of game talent, especially the top talent, after all, video games in China has experienced a gap of 13 years, which brings about the basic content by introduction, but the introduction will encounter approval checkpoints, to see the Xbox One is currently in China's dilemma we can know.

The twists and turns of these industries are the renewals that must be paid, but the future of video games is still available.

2014 is about to pass, review 2014, there are many memorable events, the game industry changes can be described in one day, and in the coming 2015, it is clear that this industry will be exciting for us, the biggest focus of which is the rise of video games, And whether the hand tour can be from simple entertainment to the deep-seated concept of "game" change.

From TV, to palm machine, to PC, to handheld, to television, a cycle has come.

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