Play more Reuters (Reporter / Kang Xuezhu) August 27 news, Kirin game today announced that its flagship product, "Genghis Khan 2" will be opened on September 10, 2010 closed beta. It is reported that the closed beta test does not delete files open test, without activation code. "Genghis Khan 2" project team said the beta testing platform has been basically completed, client download will also be open to the public, the specific progress will be announced in the "Genghis Khan 2" official website. Relative to the previously closed limited test, "Genghis Khan 2" The beta will add new content, including the four kingdoms, twelve European and Asian occupation, and a thousand kinds of PK loaded play and so on. "Genghis Khan 2," the main plan to accept more exclusive interview with more stressed that the increase is particularly worth mentioning is the "natural system." The main plan said: "This is a set beyond the level, beyond the equipment, beyond the skills of new characters to grow up to play, the player's character will be substantially improved." Sun Li endorsement "Genghis Khan 2" Sept. 10 shock intranet test play network : "Genghis Khan 2" September 10 beta version of the "talent" system, specifically what kind of? "Genghis Khan 2" master plan: "talent system" is our "Genghis Khan 2" in a new system. The incremental unit within this system is "talent experience", well understood, that is, "talent" experience value. The new system's user interface is very friendly, in the "Genghis Khan 2" in the character panel bar there is a related introduction. "Genghis Khan 2" talent "skills tree" practice system to play more network: This "natural system" design intent is to strengthen a specific skill or new ability to grow the system? Genghis Khan 2 master plan: talent to enhance the character is comprehensive. You can think of it as a new hierarchical system beyond the character rank, and your character is "again" upgraded as the gift of talent grows to some extent. Increasing the level of talent for players to bring two benefits, one is the ability to control and anti-control enhancements; Second, talent is a series of new character-building system, a clue. New practices, including practice, constellations, etc., are all based on the level of talent, and their relationship to talent is like a tree's branches and trunks. I think in the future I may explain to your players these new things in detail. Online games carry big tripod for "Genghis Khan 2" new PK play debut play network: For a new set of character ability to grow the system, in the grasp of balance on how you think about it? After all, first of all different players have a great game of time. "Genghis Khan 2" main planning: In the design of the starting point we are for all players are equal, in almost all "Genghis Khan 2" new games and tasks will be rewarded talent experience. Take one of the simplest examples of Territory Scramble and Territory Totem, when your country is occupied by a gang territory, whether you do daily defensive tasks or territory totem strengthen will receive a lot of talent experience reward, In addition, the weekend The activities of "Heaven and Earth" let you get the talent experience while hanging up. "Genghis Khan 2" talented level affect the role of PK resistance to play the net: that is, talent system will be fully available after the full character level to replace the previous level to mark the role of growth system? Genghis Khan 2 Main Plan: Yes, regardless of talent experience or character experience These values are strictly balanced, we will estimate the fastest upgrade and slowest upgrade speed, and evaluate the suitability of these values. These all have a direct impact on the player's gaming experience, so we treat that very rigorously, including in the current testing phase, and correct them if we feel we are experiencing imbalances in numerical data such as experience values. "Genghis Khan 2" territorial strikes the strongest gang war to open more play network: So in addition to the original upgrade system to join such a natural system, the design goal is what? How to achieve? "Genghis Khan 2" main planning: The main purpose is actually very simple, in order to allow players in advanced more things to do. In fact, a role-playing games and martial arts novels in much the same story, the protagonist is a nameless shrimps shrimp, and then as the story continues to advance he or get rare weapons or learn martial arts, to the end of the book he became a generation Unmarried heroes independence Kyushu enemy. In the game this process becomes a higher level of equipment, access to higher character levels to learn new skills. We hope that even high-level players can still feel the character's boost immediately after they reach full level, and beyond their ability, the talent system becomes a new set of characters to lead and open more and more interesting ways for advanced players.
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