Range。 Time. To。
This is the craftsman's Abacus, creator's code, and the manager's mantra-three sides of the triangle used to illustrate the product development equation. Do you want to solve the kitchen sink problem? You have to spend a lot of time or effort; Want to get this product online next month? If you want to cut off some of the features, or you will strengthen fire. This is certainly exaggerated, increase the number of people or improve product complexity is to pay the price, productivity is not the same every moment, but I do not think that this triangle everyone knows will be too outrageous.
But sometimes the "quality" thing is really not very well understood. Because quality has different meanings for different people. It is quality that makes life better, and millions of people happier is quality. There are a dozen ways to measure quality, and there are more than hundreds of ways to talk about quality issues. To take into account the purpose of writing this article, I define quality as something--such as a product, a movie, a toy, or a book. It sets a standard for excellence; to experience it, you will understand that in this vast and unknowable world, someone in a place with her hands, wholeheartedly crafted, let the final product bearer her love, like a child bloom happy smile. You know you may never know or meet her--she cares so deeply, far more than necessary to care, perhaps beyond anyone's mind to care about what they have created; you know that what she creates is what she does for herself, because no detail is missing, No small place has been abandoned.
This is why we talk about a beautiful film or novel, or a great science and technology, we can understand it but can't express it in words. The best way to describe the quality of a thing is to say it ... High quality.
After all, if you ask someone to design a registration page within three days, his proposal will be much better than just one hour. Similarly, if you let five of the marbles in the machine collide and brainstorm some ideas, the end result will be better than what the individual would have thought. And don't forget the scope-sometimes the coolest, best ideas are the hardest. (Want an instant blur background effect?) It's not going to come out of nowhere, at least not yet. )
Generally speaking, you can use more time and talent (human) and http://www.aliyun.com/zixun/aggregation/8534.html "> product function coverage to exchange for higher quality."
But the converse is wrong.
I could ask any Facebook designer team member to give birth to a registration page within 10 minutes, but I bet they would only be willing to do it when they were really forced-for example, I put a gun on his head. Even if they are super Bang's designer, can be blindfolded, a hand tied behind the back can also operate Photoshop; even if I tell them it doesn't matter, because we've proved, really, that 99.99% of the users have " Register for Blindness "so as long as we have a registration page, what does it look like in fact not bad, so please, just give engineers a simulation screen (mock) is good, so that we can product online, for God's sake, quality is not important, we just have to put the product out, the faster the faster the faster the better! (Press: The original used an exaggerated "asapasapasap"xd).
Sushi God video connection: http://v.youku.com/v_show/id_XNDMyMTk1NjAw.html
It's not supposed to be like this.
Why? Because to create high-quality works, we must first set a minimum standard. High-quality creators cannot compromise under substandard conditions. This is devious for them. Even if peers, bosses and the world tell them that the standard is unimportant, it is best to use a little quality in exchange for time, money or something else, and they will not talk to you, which is irrelevant to them. They are willing to stay up late, get up early, or do not sleep for two days in order to develop high-quality products, or simply do nothing at all--to avoid appearing below the standards of the ego, or to suffer from the betrayal of one's own values, loss of personal integrity, and a long and unbearable disappointment. As far as I know, not many great designers are willing to choose to stay in a place that is constantly being asked to produce something that doesn't meet the minimum standards of self-standard products.
This is why it is unfair and inappropriate to challenge the minimum acceptable standard with time or new features: "Would you like to do a new function x or to fix the alignment of y?" "Don't you think we should fix the P1 problem before we start thinking about P3 things?" "or" Do you really think that a flashing bug that affects 1% users will be a stumbling block to the Web site? My personal favorite.
Of course I want to do X function. Yes, I also agree that being a machine is more important than figuring out the details. It takes a great deal of determination and some irrationality to sweep everyone out of the way, to be able to wield a fist and say "I think the whole project should be delayed because of the bugs that the 1% users will encounter." "But imagine if you had to work out every day and I kept asking you," Do you want to work out or go to a party? Do you want to work out or have dinner with your family? Do you want to work out or watch a movie? "When you bump into fitness and some meaningful activity in your life, I guess you might not choose to exercise." However, I looked at those friends who were able to persevere, and they took exercise as part of their daily work, no matter what happened.
Quality is a standard and should not be a choice.
It is irrational to create something that shows the highest quality of workmanship, because that is love, because there is an environment that can nourish that love. Xiao-Lang is not because he wants someone to help him make documentaries to become Michelin Samsung class sushi master; Jobs the seemingly impossible high standard is not born of market demand; Fezi Jello can write great American novels not because of the speed with which he publishes.
I'm not saying that quality must be your highest value, or the indispensable condition for success. That is not the purpose of this article.
But if you want to talk about quality, or if you happen to have mastered the quality of the product, please understand that there is no other way to pursue quality at the highest level.
Otherwise, it is difficult to accept.
Because some people in some places, or a group of people, they are so fucking concerned about quality.
Article Source: InSide Original: Quality is not a tradeoff Author: Facebook product design Director Julie Zhuo