Reprinted the network Game + e-commerce =? 》

Source: Internet
Author: User

Intermediary transaction http://www.aliyun.com/zixun/aggregation/6858.html ">seo diagnose Taobao guest cloud host technology Hall

Wealth List of the upstart, Grand CEO Chen Flyover when talking about the outlook for 2005, said: "2005 years will be the integration of the year, the trend of integration will be reflected in at least three aspects, one is the integration of technology and technology, the second is the integration of technology and content, the third is the combination of technical content, and society to produce integration. "In fact, the integration of all the Times, as the 2004 the Internet's most popular two stars-online games and E-commerce, the combination of the two can be called as the sum of heaven."





1999 the first online game "King of Kings" in the domestic presence of countless players crazy, but also for the young internet industry injected a shot of cardiac stimulant. Online games Point Card The natural products of this online game, become an important carrier of profit, online gaming point card sales also formally opened the network of the fate of E-commerce and the sky. Only to E-commerce company Cloud Network (www.cncard.com), from the online sales of the first game point card to a full agent NetEase cards, and then to online sales of all the main domestic games dot card, today from the cloud network sales of online games point card has accounted for the entire market share of the 10%~30% around, It has to be amazing that this is a new "miracle" in the field of online gaming. But think about it is completely reasonable, online games have a group of deep Internet users, they have a great dependence on the Internet, they accept the ability of fresh things very strong, they pursue efficient and rapid pace of life ... And in the cloud E-commerce platform, the player can log on to the cloud online at any time 24 hours to pick their own want to buy online games point card: The next order; Enter the bank interface to enter their own bank card number password to pay; The purchase of online games point card account password will be in the Automatic pop-up window and email in real-time. The simple 3 steps, less than 1 minutes, users can complete the purchase process. And 7*24-hour point to point online customer service system is to use the advantages of the network will be timely, effective, appropriate, low-cost after-sales service to play to the time. Advanced technology, efficient and convenient way to buy, preferential prices, new services, of course, by the player's welcome, but also gradually become a game point card purchase trend. It is not surprising, then, that cloud networks can have such sales success.





On the basis of such a good beginning, cloud network with its powerful online payment platform, and years of accumulated understanding of the game and the player's recognition and trust, in 2004 years and opened a virtual equipment based on the Consumer-to-consumer model trading platform, very effective for the player to provide a safe, fair, professional trading platform, In the expansion of their scope of business at the same time to maintain the healthy and orderly development of online games, but also expand the profit model of online games, and further deepen the integration of e-commerce and online games.





face such a formula: Network Game + e-commerce =? , different people in different angles will certainly have this different answer, but we have to admit that integration will become a trend, integration would produce more, better and fresher things, it will also be a manifestation of social progress. Whether online Games + e-commerce =? The answer is all sorts of things, and we all hope and believe that the answer will be good and hopeful.


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