"Star Wars ol" synthetic upgrade props, weapons only need 20 seconds

Source: Internet
Author: User
Keywords Star Wars will
Tags creator design design ideas game no longer script system system design

Last week, the two producers of Star Wars: The Old Republic, Daniel Erickson and PvP vs. system architect Gabe Amatangelo, introduced the game's prop making system and the PVP reward system design ideas.  They say BioWare will seek new breakthroughs in both systems. Synthetic upgrade props, weapons only need 20 seconds the main script creator Daniel Erickson said in the "Star Wars Ol" props system, players will not be waiting for props or production upgrades props, weapons and so on, in the production process will not appear up to 20 seconds of the synthesis progress bar,  This will improve the efficiency of the props synthesis system.  Can collect a variety of props synthetic formula Do-it-yourself production In addition this time the player in the prop production system role positioning will change, the player is no longer a prop demand, but a master of various props synthesis, you will have and collect a variety of props to synthesize the formula, and you can personally fencing to complete it. can help the team to carry on the prop synthesis Moreover the player may entrust your teammate to carry on the prop synthesis, this not only may for those who does not like the prop synthesis the player to provide the convenience, also may let your teammate have the matter to be able to do.  Each player has different props to synthesize the skill, this also greatly enriches the game prop the kind. Star Wars PvP vs. wow more refined in talking about the new PvP reward system, Gabe Amatangelo said that such as "World of Warcraft" PvP rewards are undifferentiated, either get, or nothing, which can seriously dampen the player's enthusiasm. In the PVP design of Star Wars ol, the player's performance in PvP will be more refined, and the reward allocation can be obtained through detailed evaluation.  The longer the player participates in PvP, the more rewards they receive. Gabe explains that this design is meant to allow players to persevere in the PvP battle, thereby reducing the withdrawal from the middle. It also encourages every player to do their best, as individual performance will determine how much to reward. Gabe that PvP will be different in Star Wars ol. (Digging the shell net)

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