The concept of mobile games is broken the toilet is the best place to play the game

Source: Internet
Author: User
Keywords Mobile games toilets
Tags broken development game gamers games gaming gaming industry gaming platforms
Most people think mobile games are best for going out, but according to a foreign survey, mobile gamers spend 7 times times as much time playing games in the bathroom as they do outdoors.  EA Global Vice-President Travis Boatman, speaking at the Dice summit, talked about a number of ideas about mobile gaming, and his description has broken the stereotype of mobile gaming. Mobile gaming has a long history the first idea is that people often play mobile games outdoors. The fact is that 47% of users choose to play mobile games at home. In the home, the player is more convenient to download the game with the wireless network. 12% of users will use it on the road. Only 1% of players play games at the airport.  14% of users play at work, 3% play games at school, and the remaining 4% choose to play elsewhere. The second idea is that top-class mobile games are casual. Casual games are often thought of as people who spend their time waiting in line. But Boatman doesn't see it that way, and he thinks that while casual gaming has dominated the development of the entire mobile gaming platform.  But many core games have not received enough attention, such as Epic's Phantom engine epic "Endless Sword", and EA's "death space" are the ipad and the iphone platform is a popular masterpiece, which fully demonstrates that mobile gamers have a wide range of preferences, not limited to the leisure category. Death space The third inherent idea is that a screen size fits all of the gaming platforms. In fact, mobile gaming platforms have a lot of diversity. Usually handset manufacturers change the size or resolution of the screen according to the development of the game industry.  As a result, game developers must also allow their games to adapt to a variety of operating platforms, especially the Android system. The fourth stereotype is that branding is not important. EA, for example, has formed its own brand since the launch of "Need for Speed". The brand effect has enabled them to quickly focus on their core users, making them a great success on the iphone platform.  Over time, the importance of the brand becomes more apparent. The fifth concept is that the mobile gaming industry has reached the pinnacle of development. In this respect, Boatman said mobile gaming industry will be very different within three years, it will make great progress. (Edit/Fang Haibo)
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