In about 09-11 years, I wrote a lot of product design blog, as a practice in the notes summary. Later, it will not be written. Even write some product related things, but also mostly retreat, rarely involves specific design ideas.
It's not a secret.
As the level is up, I think the product design is ever-changing and there is little certainty in the rules. Or, if there is any uniform rule, it must be quite superficial. In the product design function is "logic, visual field, scene analysis, aesthetic style" these four pieces, separated from the specific scene analysis, a single method, all meaningless, design is with the scene to change. More important than the method itself more complex, is a comprehensive in-depth analysis of each scene, a single operation case to go, near the Maiduhuanzhu, you probably still do not understand the scene, I can not run to you to help you analyze your scene. At this time, tell about in my scene product case, but is one-sided word.
Moreover, even if the scene is consistent, the design is influenced by the obvious personal style. A June's truth and solution is right, b June's another set of principles and solutions are also right, no matter which side of the choice, the results have no effect, but a June and B June preferences are different, style is different. Only need to do the product internal style is good.
My old friend, Lofter and easy-letter product manager, chatted a few years ago and said, "There is no rule, no bondage, nothing to do." "This and what I have just said is basically a meaning. When experience and feeling to a certain extent, can be based on scene analysis and personal style, free choice of design direction, rather than follow a fixed design method. When you know the scene enough, there is a natural image in your mind that the product should look like this.
So I often say, make products by feeling. It sounds special.
The last year, has been bringing new products. The way I bring new people is to constantly talk to them about the scene analysis, their products, others home products, I understand the scene. Even a single scene, the conclusion is one-sided, a number of scenes linked to analysis. Through a lot of scene analysis to establish their own product concept, in my opinion, this is the right way, rather than directly to tell a set of mysterious experience.