"Why the game has to have a plot" such a question is actually very similar to the birth of philosophy.
Early in the Doom and Quake era, there are many games do not have the plot. All you have to do is to be in a dungeon, with your gun in your hand, and shoot everything that is moving in front of you into a slag. As time passes, players begin to think:
Why would I shoot?
Why can't I see my own body?
Why am I in such a dungeon?
Why do all the other creatures in this world have to kill me?
Fear of the unknown is the most deep-rooted fear of mankind, and the best way to overcome the unknown is to understand the cause of things. Therefore, the game has the plot, the player cares about the plot the reason actually is the human innate curiosity. It's like thinking about "why the world is like this" and "Why I do something". There is sincerity or dedication to build the quality of the game team will also be in the plot and people have a positive pursuit and strive for excellence, a good plot and people set up the game is more is considered a great game.
Good games and novels, giving players a different worldview
You follow them into the new world and learn about their lives from their perspective. A good game seems to live again after playing. We can choose the life is limited, but the game life is infinite. Like my whole life can not be a killer, but play "Assassin's Creed" I seem to become a killer, experience a killer living what kind of life, bear the responsibility, what kind of confusion, and their handsome scenery behind how many not for cognitive hardships.
I will never save the world, nor will I be able to bring down the Great lord, playing Diablo 2 no matter what role I am in, I finally feel like I have saved the world. I also for the NPC in the experience of things moved, people are in the experience of growth, some people go the wrong way from corruption, some people adhere to the right way, but at the expense of the self can not see the final light. These are jumping jumps, brush brushes can not realize.
Good games and movies, TV dramas, is the player's spiritual food
Play good game, feel like watching a big movie, and like watching a good TV show, body and mind have been satisfied, the spirit has been relaxed. Play 3, King Day Heavy Building, Erigeron Xi Yao, snow see Solanum nigrum, a string of stories, a character are alive in the mind, a game play down, feel really satisfied. This satisfaction is achieved by their own hands, different from the pure shadow, personally, the more pleasure of playing a game than watching a movie, because I also participate in it.
Play Zhao Biography, I know Zhao life is not easy, many choices are the situation forced him, this life and he walked together, this life is like watching a movie, also like a dream. I wish I were him, sometimes I think so. The charm of the game is probably in this, become unable to become the person, savor their life, watch other people's lives, and even operate other people's lives.
The producers of good games have a sentiment.
We want players to play more than just enjoy the game, not only the stimulation of the game to fill the emptiness and loneliness, more importantly, from the game really learned what, from the game to appreciate what ....
The producer hopes that what he has done will enable the player to think, to grow, and to make the player and the creator communicate in a real spiritual sense. They would think: if the player could have noticed this, it would be nice if the player could understand what I was trying to convey ... Because so think, so to write, to set, even if there is a person to understand, but also my success, because I do not only the game, I entered not only the text, but my mind and heart.
Has the plot, has the role to set, will let the player in the game the generation sense more stereoscopic, causes the player to become a three-dimensional, has the past, has the emotion, has the mission vivid existence. Instead of a string of code that only has the image, skills, scores, and fights. So the player with the character's joy and sadness empathy, the role of the face of the situation in the immersive, is a complete experience.
Summary:
Games can integrate film and television, literature, painting and other kinds of art in one, is its inherent advantages, but also it has been constantly explore the source of the strong vitality of innovation. Players only experience and taste a game of the plot and people set, the game of customs clearance and failure to have more meaning.