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Unity rotates the scene as a whole while keeping the scene root node transform and the hierarchy structure intact

For example, we assume the following structure:Its hierarchy are as follows:The transform of the root node road is the following clean original state:Now you want to keep the road hierarchy and transform in the same situation and rotate the road 90 degrees.This means that you want to put the rotation of the road down to the child nodes, of course, so that each child node will not only need to rotate also need to translate.One way to compare trickery is as follows:1, add the child node temp under

Scene parsing--pyramid Scene parsing network

Pyramid Scene Parsing NetworkCVPR2017Semantic segmentationHttps://github.com/hszhao/PSPNet In view of the absence of context information in FCN, the proposed pspnet network embeds better global context information than global average pooling to enhance the segmentation effect. 2 Related Work For scene parsing and semantic segmentation tasks, the deep convolution network is the current mainstream approach. H

Scene Management-Scene Graph

Scene GraphTherefore, it is a scenario diagram, or a "Graph" data structure used to organize a scenario. It is usually based on a logical relationship (such as the overall-Data is divided. Of course, data is divided by other relationships (such as spatial relationships and States. It is characterized by a hierarchical structure. The advantage of a hierarchical structure is that the data scale at a certain level can be greatly reduced compared with the

Threejs Scene View-Several interactive event libraries help you to view your scene easily

Threejs Scene View-Several interactive event libraries help you to view your scene easilyThe beautiful Life of the Sun Vulcan (http://blog.csdn.net/opengl_es)This article follows "Attribution-non-commercial use-consistent" authoring public agreementReprint Please keep this sentence: Sun Vulcan's Beautiful Life-this blog focuses on Agile development and mobile and IoT device research: IOS, Android, HTML5, Ar

"SIGGRAPH", "Final Fantasy XV", a real-time demonstration of the main points of the battle scene

direct video of a real-world demo. Part of the scene frame rate will drop because the output is the debug screen for development. In addition, part of the performance and the current version is older than the old, leaving part of the part that has not been adjusted. Moreover, although this is aPlayStation 4 and Xbox One are on sale, but the demo uses a Windows PC for development. The hardware specificatio

Cocos2d-x 3 Scene Switch Effects summary

Cocos2d-x 3.0 Scene Switching effects more, and game development also often need to use these effects, so that the scene switch is not so dried, so here to summarize, the development of use.The scene switch uses to the Director class directory, most uses is replaces the scene, certainly also may use the way of the stac

Scene switching in Unity

In Unity game development, it seems impossible to solve all the problems in a single scene, so the switchover between multiple scenes is inevitable. If it is just a switch, it seems to say anything, but when the scene is relatively large do not want to let the player wait to load or between scenes and scenes want to through some of the screen, animation to show something to let the player look forward to, w

Cocos2d-X3.0 (9) ----- scene switching (transitionscene) Source Code Analysis

In the previous chapter, we analyze the source code of scene and layer-related classes, and have a preliminary understanding of the Cocos2d-x scenario. In this chapter, we will analyze the scene transform transitionscene source code. Let's look at the definition of transitionscene. class CC_DLL TransitionScene : public Scene{public: /** Orientation Type used

Cocos2d-X3.0 root question (9) ----- scene switching (TransitionScene) Source Code Analysis

Cocos2d-X3.0 root question (9) ----- scene switching (TransitionScene) Source Code AnalysisCopy code 1 class CC_DLL TransitionScene: public Scene 2 {3 public: 4/** Orientation Type used by some transitions 5 */6 enum class Orientation 7 {8 // An horizontal orientation where the Left is nearer 9 LEFT_OVER = 0, 10 // An horizontal orientation where the Right is nearer11 RIGHT_OVER = // A vertical orientation

Switch the scene of the IOS Sprite Kit tutorial

Switch the scene of the IOS Sprite Kit tutorialin the Sprite kitSwitching scenesEach scene does not exist alone. Players can switch from one scene to another. In this section, let's explain the scene switching. In each game will be used to the scene and the

Unity 5.3 Load Scene later

Document the method of loading scenarios that are officially recommended:Startcoroutine (Loadyourasyncscene ()); IEnumerator Loadyourasyncscene () {//The application loads the scene in the background at the same time as the current scene. //This is particularly good for creating loading screens. You could also load the Scene by build//Number .AsyncOperation async

Cocos2d-director, scene, layer, Elf

cocos2d-x-3.x engine, the node tree structure to manage the game object, a game can be divided into different scenes, each scene can be divided into different layers, each layer can also have any visible game nodes (that is, the game is basically all the classes are sent to node class nodes), by executing action to modify The properties of the game node so that it moves, rotates, enlarges, and so on.Each time a sc

The scene design of Loadrunner11 's mobile terminal performance test

Test step Scene Design (Controller) into the manual sceneOnce the script is ready, the scene can be designed and executed, and from the Vugen, see:Enter after the first for the target scene, choose the second more flexible manual scene, my target number of 200, the third to save the address of the result, it is best to

Unity3d scenes into XML and parse the restore scene

In order to speed up the scene from the network as much as possible, we can usually lead the scene into XML, prioritize high-priority resources to load and display (terrain, etc.), put the objects that can be loaded into the scene after the final (such as the scene of monsters, etc.), this part of the code is reference

CORONASDK Scene Management gallery: Composer library (bottom)

1 Overlay ScenariosComposer allows you to have a overlay scenario. ( at any moment, only one overlay scene is displayed ) This is a special scenario that can be loaded and then overwritten on top of the active scene (the parent scene). The structure of a cladding scene is not the same as other composer scenes.1.1 Displ

Director, scene, layer, Sprite

Basic concept Introduction--director, scene, layer, SpriteIn the cocos2d-x-3.x engine, the node tree structure to manage the game object, a game can be divided into different scenes, a scene can be divided into different layers, a layer can also have any visible game nodes (that is, the game is basically all the classes are sent to node nodes). You can perform an action to modify the properties of a game no

Action card Game-system design-scene and UI system

People familiar with COCO2DX may know that the Ccscene class is provided inside the engine, which is a class of scene concepts, and COCOS2DX itself provides a way to switch scenes.Ccscene T_scene;Ccdirector::shareddirector ()->runwithscene (T_scene);In fact, we have to do rather than how to change the engine. Instead, it is encapsulated outside the engine. Abstract out the various systems, and then through the various systems invoke the function of th

P2P vs scene: explained

Seems that appear in the torrent world do not understandMemorandum or methodology behind scene and P2P, so perhaps it's time that we explain a little bit about the history of Peer to Peer, open torrent sites, the "P2P" groups, and "The scene ". there is alot of historical context, propaganda, truth, and hidden despiseThat comes from this mystery, And we'll dig a little deeper now.For years, peer to peer com

Scene and layer of cocos2d-x

*************************************** Reprint Please specify the Source: Http://blog.csdn.net/lttree ********************************************Continue to learn slowly. Cocos2d-xThis time, say two classes, scene and layer. That is, scene classes and layer classes.Once learned cocos2d-x, this engine is the same as the film, there are directors, a large background (Sc

Five scene templates for Palm Application Development

ArticleDirectory This series of directories This series of directories Introduction to palm web OS Build a development environment in one of palm Application Development Palm application development 2: Learning from helloworld Detailed description of appinfo. JSON file in Palm application development 3 Four palm Application Models for Palm Application Development Scene (scenario) template Through the previous secti

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