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Everyone has a different vision of the future. The advantage of being a game designer is that it can be realized in the virtual world and let many players experience it together. "Analog City" has always been based on real life, but in the upcoming release of the expansion package "City of the Future", players will be able to plan the future city ...
In the game, designer Stone Librande conceived two different kinds of urban forms. One is a utopian "green" city, full of High-tech rich cities, while the other is dirtier, weirder, controlled by omegaco companies, and people pursue a mystical Omega.
In an interview with the Fastcoexist website, Stone Librande said the game was influenced by sci-fi dramas, including The Silver Wing Killer and the Bliss space. In the Bliss space, the rich live in man-made space stations, and the poor live on the earth after destruction. The two kinds of urban form in the game may be inspired by this.
The key department of the College City is the college. It is a think tank where all the High-tech research is done. As the game progresses, players will be able to use the Institute's research results to transform the city. such as the construction of maglev trains, nuclear reactors, garbage atoms and so on.
The wireless network in the controlnet is maintained by the staff of the College, which is critical to the proper functioning of the city. If the staff in the college are inadequate, ControlNet may fail, leading to social disruption. All the high technology makes the operation cost of the city very high.
Corresponding to the college city is Omegaco city. There, everyone is obsessed with buying and selling Omega. As for what Omega is, the game does not make too many explanations. "We decided to play a psychological trick," Librande said. "The passive technology of drilling oil can cause public complaints." Here, everyone wants to Omega. The citizens will support you strongly. "Although Omegaco brings pollution to the city, you can't shut it down or the citizens will abandon the city," he said.
In Omegaco-controlled cities, players can send unmanned aerial vehicles. These aircraft can shop for the public, but also fire, arrest criminals, provide medical services and so on. Like mobile phones, these planes are provided free of charge by Omegaco, but they are regularly charged for service.
Although the two cities are very different, but when they are adjacent, can also achieve interoperability. Omega City people can use the institute's technology, provided that the mayor of Omegaco City bought the right to use controlnet.
The game to the future imagination, unavoidably exist too much simplification, but it also from a certain level reflects the reality. The difference between cities, I am afraid, with the development of science and technology will continue to increase. Librande said, "Omegaco City and the college city can help each other." But that's a riddle. You want both, but it's hard to keep them in harmony. ”