(Compilation/flower-Sword Shadow) in yesterday's gdconline, Blizzard revealed the details of the 2nd generation Warfare Network. As a multiplayer service and virtual community platform for the new Battle Network, will be the development team in the hands of one of the largest projects. Although the nominal battle net is only one part of StarCraft 2, its services may also cover such a masterpiece as World of Warcraft or Diablo 3. "It is clear that the launch of the new network will be the heaviest work ever done since I joined the blizzard," Matthew Verslyus, the technical superintendent of the War network, said in a talk show with project watchdog Greg Canessa. As early as 02, 03 We released Warcraft 3 days, the game is already the company's last non-MMO work. Thinking beyond the confines of an MMO is really a big adjustment for us. Greg Canessa added: "A smooth operation of a community with 12 million users is a big challenge." We want to integrate services and MMO games as a whole, including two aspects of technology and compatibility. "Canessa also reminded fellow gaming Web developers not to underestimate the scale of such projects:" It takes a lot of money to build a guy like this. "While emphasizing the complexity of designing a network of networks and designing the game itself," he says, "in any case, service is just the beginning." Blizzard revealed yesterday that the number of players in World of Warcraft was more than 12 million and attracted 3 million players in the first one months of StarCraft 2. In this way, the scale of the war network will be much higher than Canessa and Verslyus revealed. (Edit/Ming)
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