(compilation/star drizzle) according to overseas media reports, the 2010 Korean gaming industry happened a variety of things, many game companies began to develop smart phone games, in order to prevent the teen night games and introduced a system of addiction prevention, passed the audit. Production costs reached 50 billion won the game debut, as well as this year's sixth opening of the G unprecedented popularity and so on. Japan's Sgame website integrated 2010-year Korean gaming industry, selected one of the most important and most representative of the 5 major events. 1. Anti-Youth game addiction system through the review of the 2010 Korea games industry's biggest topic is the network game addiction prevention System. Since the 2005 South Korean lawmakers ' proposal, it has been supported by the family's elders, but the system has not been formally implemented until this year compared with China. According to the regulations under 16 years of age, teenagers are unable to connect to the Internet game server at night. For this system, the game industry, the game production industry are opposed. Crimes associated with online gaming also occur frequently, such as the killing of parents who forbid themselves to play games, but the system continues. 2. Merger and consolidation of enterprises and enterprises in the game industry in 2010 South Korea's gaming industry mergers and consolidation between companies is more active than any other year. Nexon absorbed Gamehi,nclipse,ndoors respectively. CJ also merged the shares of SEED9 and GH. In addition, NHN absorbed the wisekatt,glavity absorption of Barunson Interactive,wemade absorbed Joy-max and Ynkjapan, and so on, in addition to China Grand 110 billion won the acquisition of "The Valley of the Dragon" The eyedentitygames of the production company has also caused quite a lot of talk. 3. The rapid growth of the smartphone gaming market has spread around the world, and South Korea is certainly no exception. Like Com2us,gamevil and other companies on behalf of the Korean mobile gaming industry have started to enter the smartphone market, some PC network game companies NHN, NC, Nexon, etc. also began to enter the smartphone market. Next year, South Korean smartphone users are expected to break 10 million, and the smartphone gaming market will expand further. Also mention this year's most successful smartphone game, "Angry Birds," the development company Rovio, the only game that won the gains of 15.8 billion won. 4. The net game industry appears the income 1 trillion enterprise last year Korea domestic profit highest enterprise is Nexon, and this year Nexon acquired Gamehi, Ndoors and so on company, total, total income breakthrough 1 trillion won (about 5.77 billion yuan). On the other hand, this year is expected to reach 700 billion won earnings NCsoft if the next year "sword" and "Guild Wars 2" successful operation, it is also expected to reach 1 trillion won, and hangame if the "TERA" operation is good, next year should also be able to reach the same number. 5. The gradual evolution of the Web game began last year, South Korea rolled up a share of the web game wind, the number began to slowly increase, some of the strategic online games also slowly began to evolve into a web game, and this kind of game is expected to get better next year.
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.