According to a report published by the North American Association of Entertainment Software, 33 countries have not been able to perform enough to protect intellectual property. The largest offending countries, including Italy, China, Spain, Brazil and France, reported that 54% of global point-to-point game files were shared in 2010. Last year, the Entertainment Software Association detected more than 144 million point-to-point interconnections in more than 200 countries sharing unauthorized documents. Most notably in 5 countries (Italy, China, Spain, Brazil and France), there are over 78 million point-to-point interconnections. "Our industry is still growing in North America, but the spread of piracy is still escalating, and these countries, including Italy, China, Spain, Brazil and France, are hindering sales and development in the industry," said Michael Gallagher, president of the Entertainment Software Association. The impact of these massive infringements on the industry's masterpiece is particularly noticeable. "" The game publishers lost their export opportunities, and North America lost the opportunity to expand our export-oriented economy, and consumers in those countries lost their personal rights to a thriving gaming market. Ukie, the UK interactive Entertainment software organization, said the domestic gaming market lost 1.45 billion of pounds in software piracy last year. (Edit/Xu Mingming)
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