Intimate contact, the most important and difficult future of virtual reality

Source: Internet
Author: User
Keywords Virtual reality intimacy contact
Tags abstract course different game media not going to screen start-up team
Abstract: That year, or a beautiful little girl Ela Alistair has been the concept of virtual reality deeply attracted. In the late 90, the Johnny mnemonic (the very task) and Nintendo's Virtualboy were amazed to be sacrificed

Ela Alistair, a beautiful little girl, had been fascinated by the concept of virtual reality. In the late 90, the Johnny mnemonic ("The Very task") and Nintendo's Virtualboy were amazed to be sacrificed, while the whole VR industry went through the sci-fi concept of opening up the brain hole, to not mentioning the outdated greeting. To become the cultural footnote of the passing away.

But the world changes, love reading Alistair beginner unchanged, especially in the Book of the Dragon and underground city of fantasy. The idea of immersing yourself in a dream world is not only exciting for her, but also makes her feel very romantic. For Alistair, who is immersed in the book, it is natural to get a master's degree and become a librarian.

Then more naturally, she stopped being an admin and went to the adult love action movie. So she became a sexy administrator. After several years of masturbation, lesbian and bondage, she took part in a E3 exhibition and experienced an earlier version of the revival of the Oculus Rift of the current VR industry. She said:

"When I first heard about this technology, I thought about what I could do with it." And how to get people to come and see me? In general, just take some time to think about it, and always think of some way out. ”

Of course, in front of Oculus Rift, you don't have to think much. The 28-year-old Alistair has been busy preparing for her future career – to create an online studio and website dedicated to the virtual reality of adult film and television as a creative director (and the main actor).

Of course, she is not alone in the idea. World Unspoken rule 34th a paragraph: Any kind of new media technology appears, there will be a rapid in the news under the commentary said: "Sofa." You can masturbate! Touch the clatter. ”

History tells us that from videotape to CD-ROM to streaming media, almost all of the home entertainment platforms that have been born in the past 40 years have been popularized or even directly promoted by the sex industry. If half of America's DVDs were not restricted at the end of the 70, how could it be popularized in the 80 's?

So far, no media is more suitable for pornography than virtual reality. Yes, videos bring pornography from theaters to your home, but virtual reality will go further. Our thresholds are getting higher, from text drawings to DVDs to live online, we are always hoping to eliminate the book that separates you and me, the frame, the screen, the feeling of oneness between man and nature, and the virtual reality is really hopeful: it will make us exist in the world that we make, And the possibilities are endless. Yes, we are at the dawn of the next revolution-a revolution that will take us to Star Wars, the Matrix of hackers, the Sword of God-but it will take years or decades of improvement and development. So the real question is what we should be doing right now.

First of all make it clear that we will not wear a force-feedback jacket like the movie "Mower", crawl into the incubator, and then morph into a liquid hyper-human state. One reason why virtual reality is once again entering the mainstream is its lightweight assembly: a head-mounted display and some type of input device, and of course sound. Although there are large universal treadmills now, Japanese sex toy company Tenga even designed a sophisticated prototype device to sync virtual sex simulations and real-world actions, but in the foreseeable future, virtual reality will focus on both sound and video; If you're looking forward to instant force feedback, well, good luck.

We're not going to be immersed in a computer-compositing scene with all sorts of weird themes. People have tried: in the past two years, there have been a lot of names similar to the "evil robot" virtual reality game project was abandoned. Their problem is that developers have come to realize that it's hard to make a smooth 360° game, and that turning it into stereo plus photo-level effects makes it exponentially more difficult. Players can tolerate a false, fake facial expression similar to the distance Cry 4 (4), because that is not the focus of the game, the point is to shoot at everything.

Of course, sometimes authenticity is not so important, after all, the human brain is the most powerful graphics card, countless h-game, VN, and so on are proof of this. But once the vigilance is relaxed, the brutal horror valley effect can leave the airplane hands with indelible memories of pain. Now the so-called virtual reality of adult games is the second Life of the cottage version, and the heroine looks like wax dolls. Virtual reality phone video chat and so on are unrealistic after all have to wear helmets, so at present it seems the most reliable or 360°3d video.

In any case, we are looking for something that is not currently in the adult image world: Intimate contact. To achieve this, we need a sense of presence. The sense of presence is the magic that occurs when latency, tracking accuracy, screen quality, and processing performance reach a certain altitude, which allows your brain to think physically that you are in a virtual space, rather than facing a large screen that covers all your horizons. The body will still be quite honest, even if you say no to your mouth.

In this way, when you look down from the roof of a skyscraper in virtual reality, you are afraid of heights, and when you hear a note of cable behind a corner of a dark alien spaceship, you pee. After the full, heart jump out, the real reaction of the pants. If you sit in a musician's apartment and listen to him playing and singing in front of you and a puppy sleeping on the wooden floor, you can feel peace and quiet.

The key, then, is whether the sex content stimulates the brain to produce the same response. Ela Alistair certainly wanted to know the answer, and she found a colleague who also wanted to take a VR film on Reddit, who had flown her from California to Maryland last April. As the standard entrepreneurial team, they are a group of 20-somethings college students. In any case, they filmed a sample in the dorm. And that help not bad money to use RED Professional film company, this helps students of course to DIY, with two GoPro tied together to make wide-angle stereo 3D film. As a technology start-up team, Alistair was initially asked to wear the r2-d2 swimsuit in Star Wars. After she flew back to Los Angeles, one of the students e-mailed her to tell her that the sample had been processed and the effect was fried for days, and then he wanted her to continue to be their partner. "It's not the same as all the films I've seen before (yes, my own cooking is more fragrant)." He wrote, "It's like I'm looking at a real person." ”

That's a bit of a slam. The phrase itself validates the correctness of those apologists: The adult image has been materializing its actors. But action films have always been fantasies: abandoned fantasies, exotic fantasies, uniform fantasies, lust fantasies ... For years, action films have taken the form of a first-person perspective, either by holding a camera in their own hands or by directing a film from an actor's shoulder, all in order to create the illusion that the viewer is a participant rather than a spectator. But under this illusion, people know it's just an illusion. In virtual reality, the sense of extraction, the frame of the screen disappears, the illusion is more real, you no longer stare at a scene, but immersed in the meantime; Its feeling than a night of the feelings of alcohol, fear also comparable more let.

Will this make things more tempting or more embarrassing? Will ultimately depend on the specific scenes as well as the people watching. In the final analysis, the possibility of putting the audience in the same position as the actor has never been the case before.

Almost a year after the standard tech start-up team finished the demo, Alistair and her little friends were working hard to iterate over their new filming tools for better 360° videos and for the quarterly website. She knew that everyone was right and she was ready to meet the revolution. "I have a little notebook that records all the adult ideas of cattle," she said. "There are a lot of them, and now I know that relying on the old way is not going to happen, and need a new medium." ”




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