Micro-trading or large multiplayer online network game mainstream charging mode

Source: Internet
Author: User
Keywords Micro Trading
Tags .net blizzard digging digging the net game games get hammer
Digging the net June 11 News According to foreign media reports in the MMORPG market, in recent years has been the implementation of time charging mode of the "World of Warcraft" era.  Micro-trading may rewrite the situation and become the next phase of the trend. Last year was considered the "World of Warcraft killer Year".  "Conan Times" and "Battle Hammer Ol" before the release, are considered to be able to replace the time to charge the "World of Warcraft", to end the latter on the MMORPG market "rule." But none of them succeeded. The World of Warcraft, with more than 11 million players, is still the most popular game in the field despite a series of problems, such as the lack of an initial attack on the wrath of the Lich King at the premiere. It's not simply that it overlooks any potential competitor, but that no one even dares to think how to withstand that scale. The only real trouble with Blizzard's online game developers is to publish numbers. A successful MMO may be one of 250,000 loyal players, a point of success or failure.  It's just that Blizzard isn't playing the same game as anyone else. Interestingly, no one even really tried. There are many MMOs at the E3 exhibition this year. A large part of it is a game that is similar to the charging pattern of blizzard. Trion is one of them, which developed the traditional 3D MMORPG fantasy online game "Heroes of Telara", allowing players to change careers at any time outside of combat: warriors, priests, hooligans or wizards, and be able to change subordinates at will.  Everyone in the heroes of Telara game is a leader who can shoulder all the responsibilities alone, including injury concentration, injury mitigation, and control of chaos. Many companies, such as Sony Online, Vogster, K2 and perfect time, are looking for other strategies. "Perfect International" is a Chinese concept of the online game, in China has been very popular, it pursues the model is "micro-trade."  You can play this game for free and get all the content, but you have to pay a little bit for customizing your own personas. Vogster's Mob online games "crime Art" (Crimecraft) and K2 's FPS Game "Palaberen" (Parabellum) is a customized online game with personas and environments that apply to third and first person shooter games. They want to get more money from the "micro-trade". The idea was successful when their players wanted a "Katie sniper rifle" (Hello Kitty sniper rifle).  "I want kids to be able to pay for this game themselves," he said, citing a developer. World of Warcraft may actually have strangled the old online gaming charge model. Even though the Lord of the Rings Online and the City of Heroes, or the city of villains, are still relying on this model for success, as is the case.  But now, if you want to get into the business, it looks like this, you first need to be successful in China and Korea, and don't charge the user (i.e., on-time billing) while playing. Digging Shellfish Network Encyclopedia micro-trading: Refers to the bulk of large but small amount of transactions. It is characterized by a large volume of transactions, rather than a small amount of trading. Micro-trade represents a way to obtain huge profits. Multiplayer online gaming (MMO) now uses micro-trading models, usually free games, to sell virtual items at lower prices to make huge profits. Sohu Tour "Tianlong Eight" is a success of the typical. (Digging the Bay Net Peng exhibition)
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