On the present situation and future development of the small game website

Source: Internet
Author: User

Intermediary transaction http://www.aliyun.com/zixun/aggregation/6858.html ">seo diagnose Taobao guest cloud host technology Hall

Remember when I was in school, I have written a little game on the article, just vaguely remember a little, strange to say, I write articles difficult to persevere, such as Baidu related technology to improve, inquiries related to the news to prove, or to understand the relevant content to make their articles tend to perfect, I can't even remember what I wrote. Have to say is my failure, is my depression, but over time but also became my style, sometimes just one-sided inspiration, sometimes I feel God, what do not know can kan out so much, as if the paper-----said I still in reply and headache unceasingly.

Small games are timeless entertainment theme, the previous games are not very expensive, buy a box of chalk to jump a house, or to buy something. A group of people playing bungee bands, some even do not spend money, remember childhood and friends with the trip, there is just a remote forest and potholes in the mud and stone trails, went to that adventure, and then built a park , often in the sun sweat, but old, it is impossible in front of the children in the park in the face of bungee jumping----especially I am a man ... As time passes, it becomes adult, these small games changed into racing games, bucket landlords, play a big tip, there is a time some beauty games also swept the entire dormitory, unfortunately I will not be mahjong, and can not experience and wife Mom and dad four mahjong table life, And fast-paced life can not find so many idle friends, electronic games became the choice.

When you are at home, you may consider online games, too busy time will consider Webgame, Subway on the time in addition to watching novels can play mobile phone games, lying on the bed has the palm machine (of course, I have no TT), can not surf the internet when huge stand-alone resources and let people dizzying, Games with the electronic also increasingly commercialized, the number of money figures are still looking at the present.

It's a very large market, like a daily commodity, the face of the consumer is the vast number of innocent people, rather than the enterprises waving gold like rain, this is more of a small game this thing sales can be very wide----although not too much each time, but a set of small games worldwide sales of tens of thousands of sets is still very amazing, So a lot of enterprises have set foot in, the domestic enterprise is commendable, stand-alone words, from the Daewoo, to the wind of Hong Yu, the old players have witnessed the brilliance of these domestic small game enterprises (in fact, I do not understand why the Daewoo continued to the four, China D edition is not very rampant mody ...).

They are the pride of Chinese players and Chinese players are proud of the memories, in the online games, the giant's journey has also been PCGG praise for the commendable independent research and development of excellent small game, and the Han Zhou's crystal Iron door also can not help but make people see a bright (really pretty good, especially their own FS model, very cute ...), And webgame more, many areas of business enterprises are also very many, such as Tencent, very black very strong, the world of God, such as the pioneer let countless manufacturers realize that the profits of the webgame is also very large.

In fact, as long as there is virtual property this thing, everything has a profit.

Played a lot of small games, but the Chinese market currently only online games and web games to eat open, this is the Chinese market decided that we can not be around, looking at Microsoft said to be with the Dongguan Internet Café D version of the lawsuit feel nothing, see a comment particularly feel what, the comment said "The system is the service industry, what are the services?" is for free to the public! " I look at the egg hurts, Microsoft has become a charity in China, the Chinese small game industry? This comment does not say that it is right or wrong, at least it reflects the fact that the genuine in China to eat more than anyone else's imagination, that entrepreneurs have ambitions to have a cocky self-confidence, it seems to have to add a, We must love our motherland and understand our country.

Network games are C/s architecture, in the server side, they store just point data, so there is a benefit, is the use of resources and version of the update to the player's own home computer, such a strong performance, the burden of the server is not strong ... Of course, if the information is large, the server side is also a test, WOW card machine is very easy to explain the problem, because the information is too large to cause the server is not bird, to strike, and then disaster tolerance system to start----back to file! Why is there a plug-in?

This is because a lot of things are being delegated to the client, change the script can be, for example, I use the accelerated plug-in, my shift function to change the line, is originally 1 pixel point, changed to 100, or even 1000000, as long as the limit is not exceeded, is feasible, then for the server side, it would have been a step, Now it simplifies many steps into one step, then the server to increase power, execution, feedback, and then the implementation of feedback, server resources are constantly moved by this most basic action occupy, this undoubtedly increased the burden on the server, so the WOW public test period, see the plug-in is often very card (the individual is very resistant to this plug-in, Because of the damage to other players ' small game quality)

About its language, actually not too much to say, generally c++vc++ all meet the requirements, there are Java development of the network games, but some time ago I for various reasons under a Visual Studio, and then hopeless on the Eternal Tower (grand version of Eternity and 64-bit W7 incompatible), Then sure enough I was strong t, and then I was surprised to find that I Visual Studio was opened, is the assembly language, full screen of MOV instructions ... So I think, this is not the only one, can make it on the line ...

Web games is a branch of online games, it changed the network of small games in the way of the work mode (regular regularly online to complete a certain activity, typical, Wow's Guild ...), its biggest advantage is the grinding time, do not need to download the client, have a free go to look at it, very convenient, In charge of the use of a typical prop charges (as for some can only rely on the RMB restore hero strength of the web games, I really do not want to say anything), may be accelerated, may be very powerful equipment and occupation, what all have, and network games than, its functional modules to the server implementation, version update to the server to do, The disadvantage is poor performance, many small game mode is not actually implemented (mainly server load problems)

These two kinds of games are actually Chinese manufacturers widely used small games, mainly can be profitable, not like a stand-alone games, D version rampant, because even if it is, server maintenance is not peddlers to bear.

At dawn, the thoughts are a bit confusing, that's all. Please don't laugh at me, reprint brother Please specify the source URL: http://www.6949.com

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