"Sina game exclusive, reproduced please indicate the source"
"Star War A" is the main product of the GAME+2015 conference, Sina game Contact "star War a" creative director Steve Sinclair, on the game design concept, National Service version, future plans and so on an interview. You can feel Steve is passionate about Star Wars, which will add a lot of Chinese elements in the future, and Steve has revealed digital extremes's plans to further enter the Chinese market.
Sina Game: First, please introduce, as digital extremes (hereinafter referred to as DE) of the cast, in your concept, "star armor" is what?
Steve: To me, "Star Wars" is such a game, it combines the sci-fi elements and Oriental martial arts, like Star Wars in the concept of Oriental Ninja, we planted in the boxing, melee, assassination and other systems, he is a third-person shooter game, We have joined the RPG to develop elements on its basis, you can feel your hero is becoming strong, this is the core of "Star Wars" very innovative point.
Sina Game: "Star War A" in the various images are very unique, may I ask in the initial design of the development of your battle armor from what?
Steve: The most influential factor in our role in the creation of Star Wars is theology. For example, there is a hero called evil Shinloki, we from the myth of northern Europe to think of rocky character, and then we made a stealth, assassination, change the shadow hero. On this basis we will also draw on the views of the player community, we will listen to the players want what kind of hero, what kind of skills and the form, we will be in the design of heroes in the combination of these ideas.
Sina Game: Excuse me In "Star War a" many modelling, you favorite which armor?
Steve: (Laughs) My favorite Star Wars armor is: The Oath of the Sword (Arthur Sword), the oath of the sword represents the attributes of the swords, but also on behalf of the assassination of this oriental martial arts characteristics, while incorporating the role of the gun, so we also found the right direction of our game, for me, The Vow of the sword is like the feeling of first love.
Sina Game: As we all know, de Company has been involved in research and development of numerous stand-alone works, why would give up the usual single line, try to enter the field of online games?
Steve: Frankly, to survive, the survey shows that the camp of international host and single player is decreasing, we investigated the Korean and Chinese market, now the trend is that we are more willing to play interactive classes of the game, which in the future more potential, we have a stand-alone on such a good idea, why not put him into the online games? This question to de speaking, is an adaptation or is eliminated the question, we should proceed toward the player's demand, this is we from does the single machine development to do the net game the original intention.
Sina Game: Excuse me now de scale how big, how many employees?
Steve:de in the first "Star Wars" game, with only a small team of 8, we are now a team of more than 200 employees in the ongoing success of Star Wars, and it is the team of this size that can guarantee that we will be able to get to Star Wars every week Make a big update.
Sina Game: The news said that 2014 years have Chinese companies bought more than half of the shares, whether it is true, the acquisition of this year's warframe into China?
Steve: There are acquisitions, but entering the Chinese market has nothing to do with the acquisition, because "Star Wars" itself has a lot of martial arts elements, we found in the operation of the game, there are a lot of Asian players playing, this is the most important point of departure for our coming to China market.
Sina Game: It is reported that the "star War a" in the Chinese market has a PC and PS4 two platform by different agents, this situation in China rarely appear, why not a whole company?
Steve: The choice of these two, and more importantly the timing, is to happen to have the right opportunity at the right time.
Wushu elements in "Star Wars" in
"Star Wars Armor"
Sina Game: This version of the PC will be ready for Chinese players what unique game content?
Steve: I personally as the creative director of the game, from an early age by Hong Kong movies, Oriental Martial arts, myths, I would like to put this content into the content of the game, we are indeed doing this content, and has done something, but I want to sell a story, We will publish the contents in the future.
Sina Game: Will the future de company have more plans to face the Chinese market?
Steve: Yes, the future growth of the international game market is not obvious, but the Chinese market demand for games is increasing, we also want to seize this opportunity to provide Chinese players with better service.
Sina Game: Can you disclose the next one we will see in China, the de game will be?
Steve: (laughter) Our company does have plans in this area, but I can't give details, it will be a game that emphasizes PvP, I can only say so much!
Sina Game: It is understood that this is your first visit to China, what do you want to say to Chinese players?
Steve: Now the "Star Wars" China server is about to open, we have opened the appointment, I hope the players will be able to participate in this test, we can provide useful suggestions, we have been willing to listen to the feedback of the players, we hope that Chinese players can participate in the process, for "Star War a" national service direction, and even the direction of the whole game to provide good advice.
Sina Game: Finally, do you think the "Star War a" national Service PC and PS4 end of the platform will be more successful?
Steve: I came here to attend the conference, also because of the PC side of the reason, I know PS4 in China is still in development, so at this stage of my work is still on the PC side, but for the long-term future I hope that these two platforms can be successful.
Star War Armour
Steve Sinclair Introduction:
as creative director, Steve Sinclair is responsible for the concept of "Star Wars" and the World design, Steve's idea of "Star Wars" originated more than 10 years ago, but until Digitalextremes shifted its focus to the free gaming market, his vision was met. At the beginning of 2012, under Steve's leadership, the idea of Star Wars became reality, and he had been working on the game so far. He also led a team to develop a dedicated evolution engine, combining his technology and creativity to make Star Wars stand out in many games. Under the leadership of Steve, every update of the game will bring new things to the player. I believe in the next few years, this game will continue to bring more joy and surprise to the player.