October 8 News, Shanda has announced a 95 million dollar acquisition of "Dragon Valley" research and development company Eyedentity Games. Shanda Game CEO Tan that the acquisition of foreign research and development teams can strengthen their own research and development capabilities, and not limited to the "blood" is pure. It is the second acquisition of the South Korean research and development team since the end of 2004 with a 91.7 million dollar takeover of the legend. The outside world thinks, Shanda game obtains the research and development strength the channel by the acquisition way is not the traditional understanding native growth independent research and development. Tan said that the acquisition of foreign research and development teams can strengthen their own research and development capabilities. The revenues of Shanda games are about 80% of the revenue from its own products. Shanda from the South Korean network game "Legend" began, to spend a huge amount of "eternal tower" of the agency, and then to acquire the "Dragon Valley" of the developers. Its every development can not be separated from the successful agent, Shanda game CEO Tan did not deny that, he said, the introduction of mature game mode opened the Chinese Network game Agent model prologue. "Interacts with the agent model, is a grand to independent research and development capacity of the attention and cultivation, in the process of the agency in the Grand Investment acquisition of the Korean company Actoz, to become part of their research and development capabilities, while in the local efforts to develop their own research and development talent, Shanda independent research and development of the first online game" legendary World " and become the grand one of the most successful game products to date. Looking back at the development of the Grand 10, he said that the success of the legendary world has made the rise of the Chinese online games enterprise independent research and development trend. Faced with a slowdown in the overall online gaming industry this year, Tan said that by acquiring foreign research and development companies to create their own research and development products is the way to deal with the story of the "Legendary world." He said that as early as 2003, the Grand game has borrowed the "legendary World" research and development success, the training of its most qualified original team of the game handed down studio. Today's acquisition of Eyedentity Games is a more open international perspective on independent research and development. In the promotion of domestic research and development, Shanda game, said the Grand 18 fund is the country's first and largest focus on the field of online gaming venture capital fund. 18 fund is different from the General venture capital Fund, Shanda not only provides financial support, but also provides games in the research and development, operation, production, technology, later promotion and other aspects of experience and support. 18 fund in the way of equity cooperation with the development team, most of the use of a minority holding, with a small number of holding capital operations, to provide development team beyond the majority of the services to ensure that the team's entrepreneurial enthusiasm. As of 2010, the Q2,18 fund has supported more than 40 projects. (Digging the shell net)
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