The father of zombies hates the idea of stealing food.

Source: Internet
Author: User
Keywords Warcraft the most annoying
He has a pair of smiling squint eyes, is a round head of the young man, girlfriend will write Gothic music, he is most like to play his single-handedly planned "Plant vs Zombies" knocking money cans and collecting point card links.  Yes, George Fan is the master plan of "Plant vs. Zombies". Plant vs. Zombie father George Fan "Plants vs. Zombies" In 2009, when global computer users were busy growing vegetables and stealing food in a small garden on Facebook (or happy net, QQ space), a spoof garden farmer's computer desktop game turned out-"Plants vs Zombies" (PvZ) The main use of small plants against the terrible zombies, from the garden to the backyard and then to the roof, the scene of the switch with the Lotus leaf, flowerpot to enhance the difficulty of the game.  With the rise of zombie species, plant species are also upgrading: ordinary Zombies, Zombie zombies, hat Zombies, bucket zombies, even bouncing zombies, dance zombies and other expressions of funny movements in endlessly. For Chinese game designer George Fan George Fan, we have the information: he has a pair of smiling squint eyes, is a round head of the young man, girlfriend will write Gothic music, he is most like to play his single-handedly planning "Plant vs Zombies" knocking money cans and collecting point card links.  Yes, George Fan is the master plan of "Plant vs. Zombies". This in the online game era seems to be outdated casual games has become a hot topic again recently. Its development company, PopCap Games, is sparing no effort to push it to various platforms, from PCs and Macs to ipod, iphone, ipad and other mobile platforms, and will soon release the X360 host platform's Xbox Live Arcade (XBLA  Version。 The XBLA version of "Zombies" was sold in September for $15 or 1200 Microsoft Points, joined the collaboration (CO-OP), the confrontation (versus) Two new multiplayer models, and the host version of the exclusive 12 achievements, 21 mini games.  The game's retail version will also bundle "Magic Ball and Zuma" (Peggle and Zuma), asking for 19.99 dollars.  As a general planning, George Fan recently and the public share the game creation before and after. I hate vegetables and food George Fan had only done a little constructive work in "weird Aquarium" before. However, he served the company is casual gaming leader, the company's research and development of the "Gem Bejeweled" "Zuma" is to let Big uncle aunt and young people join in the classic.  The design direction of the research team is the need for brain, also good at playing games, because no matter the elderly, women or office staff, are unwilling to spend a lot of time to learn the complex rules of the game, spend too much money to buy expensive game equipment, and do not have the patience to explore the lengthy game content, but they also want to be happy. George Fan hates Facebook's pastoral ("Buy a house" in Happy net): "A lot of gardeningThe game began to fill the field of casual gaming, but, you know, I just can't accept those games! I don't want the game to mix with other gardening games. These two aspects of thinking to promote the "Plant vs Zombies" was born. My idea was that no one else wanted to have ' plants ' and ' zombies ' in the same game, and it turned out to be true! "It became a slogan for the plant vs. Zombies-everyone is planting plants, but is there a zombie in your garden?" he said. [Page] Source of Inspiration "Warcraft 3" "Plant vs Zombies" reference to the old film "Cape Paradise", which is a Disney in 1960, the classic adventure film, the film has pirates across the bridge, the collapse of the trap, pirates hit the barricades to the air, stone and other plots,  These creative scenes against pirates are transformed into a source of inspiration for the various traps and card functions in the game. George Fan said that he planned this game, reference to the game, including "Warcraft 3: Tower Map", one day he suddenly found that the green part of the game is like plants, so if you really make a lot of plant to protect the invasion of the words is not a very interesting idea?  Of course this is just the original idea.  Because the tower defense game has only a single track, all enemies from a position to attack or return, George Fan from the "Bartender" (Tapper) to draw inspiration, the game using a conveyor belt beer has several tracks, greatly enhance the fun. In the end, George Fan also used his earlier inspiration in "Weird aquarium", "If you play this game, you will understand, I in the" Plant War Zombies "in the collection of resources from this game, each level can collect a treasure, at the next level to help the player's props, in the" Plant vs Zombies ", This link is translated into a new card that assists players in fighting against zombies.  "George Fan said. In addition, umbrella, corn throw, double head sunflower, magnet, water lily and so on a variety of defense plant design is a "Plant vs Zombies" in a bright spot, and a variety of zombies and plants of the funny expression is a magic weapon to attract players.  Of course, play not only these, smashing cans, slot machines, zombies and other interlocking system copy also let users fondle admiringly, never tire, every challenge will have a sense of achievement. Disco Zombies salute Jackson "Plant vs Zombies" research and development for four years, the beginning of the villain is not a zombie, but a variety of monsters. George Fan and the research and development team began to water the way to let plants grow, plants can attack monsters when they grow up.  In the process of testing, fan found the waiting is very boring, then the team will watering into the monster to make money, pay for card plant, but this play is not interesting, so finally decided to collect the sun planting plants to fight monster model. In fact, at the beginning of the plant is not so small, in the draft stage of the game, some plants will also take the initiative to attack the monster, and this time the team will focus on the production of some happyHuan attacked the plant monster, so many insect-like monsters were drawn. By 2007, the team discovered that the farm game had been spread around the world by Facebook, and decided to change its mind, change the core of the game, and join the key elements-zombies. And from the Michael Jackson classic MV "Thriller" Image of the zombies, but also a vivid tribute to a pop song God. Unexpectedly, one months after the game was officially launched, Jackson died suddenly. The makers of the game have had to add a phrase to the zombie introduction: "The similarity between a zombie and a living person is sheer coincidence."  "Eventually, because of the protests of the Jackson association, dancing zombies turned into disco zombies, and the makeover came back." George Fan said the team had a great deal of difficulty in naming the game, from the beginning of the game named "Plant vs Zombies", then the crew began to hesitate some strange names, such as "Plant Cemetery", "Plant Factory", "Tomb garden" and so on, and in the company's BBS launched a large collection,  The last name is called "Plant vs. Zombies". "As long as your game is good enough, the name doesn't really matter." Said James, Asia Pacific director of the company. [Page] George Fan FAQ Easy + difficult + interesting = addictive Q: How do you make your sound in this game?  They are very interesting. George Fan: I mentioned it to my girlfriend, Laura, and I'd like to be able to make a fun staff table. This gives her the inspiration to write the first piece of the song, and then inspire me to do a playful cartoon animation as a video. For the next two weeks, our team made the entire video a finished product in sequence.  That's great!  Q: How can users become addicted to the game, or how can you keep users from getting bored? George Fan: Our aim is to create games for all--casual and hardcore players. By studying popular games like "Gem Bejeweled" and "Zuma", you can find that most of them have a good grasp of the balance between "accessibility" and "challenging". The secret is to provide enough content and progressive difficulty curves, allows casual gamers to enter the game and enjoy the fun of the game for a long time, while the core players are able to get to the "difficult" part of the time to meet their challenges. The other is the intangible "fun" element.  We do not want to do a game that we also feel boring, because the time will focus on the "leisure" content of the built-in, and strive to make it attractive to all players.  Q: What are your favorite zombies and plants? George Fan: I love that torch wood (the one that turns the pea cannon into a fireball cannon), and it makes the player understand that the plants need to be matched. The corn cannon took us a lot of time to design, because we needed to design a powerful ultimate weapon. The nut wall is also a good design, they block at the front to preventThe plants in the back are hurt. My girlfriend could not bear to see them hurt, every time with a pumpkin to protect it, it seems to her that the pumpkin to protect the nut wall is even more important than through the game. And zombies, I prefer the pole vault zombie and the Zombie with the ladder, because they look so interesting, I've seen a lot of people who first encounter this zombie will wonder "what it's got to do with that stick," and then they'll put a nut wall in a hurry and try to block it, and they'll be surprised.
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