"World of Warcraft: Holocaust and Rebirth", which is currently in beta testing, added a DX11 rendering effect, but is still in the experiment, July 7 News. A foreign hardware media told us to use the DX11 rendering method, and with some comparison screenshots to show the DX9 and DX11 under the "World of Warcraft" screen effect changes. If you're lucky enough to qualify for "World of Warcraft: Holocaust and Rebirth," and have a system that supports DirectX 11, you'll be able to modify the parameters to experience the DX11 to the World of Warcraft game screen. There are two ways to experiment with DX11 rendering effects, one is to change the Wow.exe parameters, and then add a string of characters after the attribute: "-d3d11" is the "WTF" file that opens the path "World of Warcraft Beta CONFIG.WTF", Add a string of characters to the last line: SET gxapi "D3d11". This allows you to enjoy the visual effects of the experimental DX11 support: Spell effects, sky and player characters can now be reflected in water and lava. But the transition between the water and the banks is gone--hopefully it's just a bug. Looking at the following pictures, what do you think of the DX11 under the "World of Warcraft" effect? (Edit Zhang Xing) This is the effect of DX9, darker tones, the dragon's wings are also lack of texture, the water is not reflected this is the effect of DX11, the tone is clear, the Dragon's wing texture is relatively plump, the surface has a player's reflection DX9 topography effect DX11 terrain effect, although the transition between the island and the water disappeared, But you can see the reflection is powerful.
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