Share price is like sitting on a helicopter is something that makes shareholders happy. Since 2013, mobile games have become the booster of shares. It is no exaggeration to say that listed companies stained "mobile games" will be fire. According to incomplete statistics from 21st Century Business Herald, there are 44 listed companies involved in the concept of mobile games. There are 44 listed companies to improve the industry chain, such as the Austrian flying animation (002292.SZ) and complete cross-border acquisitions such as dragon Pipe industry (002619.SZ). No matter what kind of acquisition motivation, get involved in hand-travel so that their stock prices are often soaring. 90.48 yuan / share, 77.11 yuan / share, ...
"World of Warcraft" in the field of PC gaming landmark meaning so far in the game industry no one can match. This is the world's largest number of registered users of MMORPG games, no doubt become a generation of memories. Right now, coincided with the fifth anniversary of Netease and Blizzard cooperation. Five years, Blizzard has brought NetEase significant revenue growth. However, the times are changing, mobile games is now one of the most promising people on the mobile Internet realized products. Recently, Netease Blizzard's head of cooperation, Netease Li, vice president of the economy to accept 21st Century Business Herald reporter revealed that the era of hand travel, Netease and ...
At this moment, perhaps in some corner of the world, a certain player is playing a game developed by China through Facebook. Facebook, as a social networking site with 1 billion users worldwide, is constantly reaping revenue for domestic game developers. Although the social networking giant, because domestic game developers are not familiar with the site, especially small and medium-sized, want to promote their own game developers on Facebook, will encounter a variety of problems. As the largest game publisher on Facebook 6wav ...
Recently, on the social news site Reddit, there were some interesting insights on how Zynga operates, and the one who published was one of the 520 employees fired. Two of the posts I want to explain in particular. Post 1: In the game, I think their overall concept of pulling all player behavior data is good, but their reliance on it is also accepted by everyone. It makes development very analytical and intuitive, and it's easy to know where a game is fun. Although the difficulty is how to pull about them ...
For two personal reasons, I wrote about mobile game design, which are: First of all, it confirms that I am creative and not just making games for my own benefit. Secondly, I very much hope that can help those who special types of entrepreneurs: from the closed-end handheld studio independent talent. To help these teams get out of the wrong hands, my friend Andrew Smith (a member of Sp Milk Milk Studio) lists the design issues we've come across as well as others. mobi ...
& http: //www.aliyun.com/zixun/aggregation/37954.html "> In the games industry in 2012, Free to Play became the way many games were run and upset Top Grossing's original Ranking.Now it is certain that in-app purchases have become the main driving force in the game industry.According to the study of application monetization professional W3i, not ...
Recently, there was a game called "Chain Reaction". To be honest, it was no trick. Just throwing a bubble in the screen. If the other passing beans touched the bubble, they would burst into more bubbles. Which in turn makes it easier for other Peas to touch it. What fascinates me is that it presents the state of "spread of the virus" in a simple visual way. If you have a two minute, please click into play to see, and then we analyze some of its representative. You can search the Chrome Web Store for "Chain reaction ...
In an interview, Founder and CEO of Five Minutes said that "every time a product goes online, it is a growth for all." Before we spent a lot of effort to think: Why do players like it? After the game can pass the data Verify that the original idea is high or low? When you find more and more accurate positioning, the shot can be more accurate, otherwise it is prone to lack of preparation. "Chatting about the classic, 郜 韶飞 frankly:" Had not thought of "Happy Farm" will be so cattle, but later on the "...
The sun rose slowly from the horizon, a goblin clad in cortical armor - a man who did not know the game, tentatively understood as an ugly dwarf - with a dagger in his hand on a broken earth Running, jumping ... He has extraordinary talent, if this talent into the real-world language words, then - to make money. This is the network "World of Warcraft" in the scene, "World of Warcraft" the latest piece of information, "the fission of the earth" (aka: Cataclysm) was officially launched. Love to make money goblin, it is this new version of the race added. ...
At the Game Developers Conference in San Francisco, Mark Skaggs, vice president of product development for social games developer Zynga, delivered a keynote address, where he made 5 tips for social game developers. 1. Fun is more important Skaggs believes that the most needed is fun for all gamers, especially social gamers. A boring game does not get fun even if you add extra content. He said if a user buys a game for $ 60, he is already boring at the first level, and he will not be there because he still has 99 ...
According to foreign media reports, a recent survey released showed that in the United States a total of 77 million mobile gamers, 40.1 million using Apple iOS devices. NewZoo recently released "Global Game Player Survey" report shows that Apple "has entered the mainstream of the mobile gaming market," and is expected to replace Nintendo's position in the United States market. The report notes that at present the number of Nintendo DS and DSi gamers in the United States is 41 million, while the number of Apple iOS gamers has reached 40.1 million. The report said that the current number of Apple iOS game player in the United States has the equivalent of cable ...
I myself am not playing games, but most of the people around me are persistent and obsessed with the game. In fact, I do not think there is anything wrong with playing games. Like children like to play mud and sand, the game is a human instinct. Video games are just one way of relaxing and entertaining. But many people are very obsessed with this way of entertainment, or even sleepless nights, invest a lot of time and money. Such a phenomenon deserves our analysis and research. Through the observation of the people around them (if you ask them why they play the game, they give the answer must be "fun" "do not play the game dry ...
As we all know, the Chinese game market is huge (far more than Japan)! But how much do you really know about the game in the Chinese market? How is it different from the United States? Can you make money in China? Who will be the winner in the region? 1. China This is a huge game market may be very obvious, but until you get involved in this area, you still can not understand the huge and rapid growth of the Chinese game market trend. In 2012, China became the world's largest mobile market with more than 1 billion mobile phone users. Flurry report has pointed out that in March this year, China in iOS and A ...
This article peeps out the status quo and trends of some domestic game industries from a relatively macroscopic level and then summarizes them into eleven elements, including: Homogenization, Shanzhai, Skin Rendering, Numericalization, Page-up, Micro Dependence, Advertising Dependence, Cross-platform, Overseas Markets, Free Modes, Service-Oriented Games, Regulatory Syndromes. The most obvious feature of the serious homogeneity of the homogenized material is the proliferation of thematic games on the Three Kingdoms. Only three countries and then plus some of the suffixes named after the game countless (out of cultural familiarity and identity of the relationship, in part based on historical facts and deduction of popular culture in the ...
4399 now almost become synonymous with web games, and the so-called successful products are always similar, there are many factors that made him a success. Initially 4399 was founded by Li Xingping, a well-known grassroots webmaster in China. Li Xingping has successfully founded hao123, ip138 and qq163. Therefore, as long as a little research is done, Li Xingping, a grassroots originator, is unique in his grasp and understanding of the game. , He knows what the player wants, and what he does makes the players like, simple and easy, and easy to use, with the current professional is the user experience is very good ...
Since 2011 to 2012, the developer's spending on acquiring users has largely supported the mobile industry. With the holiday approaching, this situation will become more apparent. And for the companies in the industry who are buying or selling traffic, the experience they gain is constantly being infected and engulfed by this bad habit. When Pay At Apple's App Store for 99 cents, most developers give the game a few days off, and then return to normal prices again, in such a way that they can get a good ROI. ...
[Core tips] From the game's plot to read the archive, from the cross direction keys to somatosensory control, Nintendo has long been playing a pioneer role in the gaming industry's user experience and interactive design. If I ask one question: "Which companies are the most pioneering in the field of user experience and interaction design?" I guess most people's answers will be a few: Apple, Microsoft, Xerox ... Even a company like Disney It may also be on the list. However, Nintendo, but rarely be mentioned. However, in the field of user experience and interaction design, Nintendo and ...
I think the future of the industry is obviously a free model. With the closure of stores and the decline in retail revenue, more and more studios are beginning to regard the free business model as their life-saving straw. Encouraged by the impressive performance of this model on both PCs and mobile platforms, game console developers are also starting to try to get involved. But is this a good thing in the end? Free mode games can help potential users get rid of the barriers to entry, allowing them to experience many things for free. After entering the game, the player will face a large number of consumer choice, to support the free experience, and all of these contents are ...
When we open the Internet, or from time to time pop up similar to "vertical and horizontal bubble crush, through the future to play 3P" and other graphic, allegedly small pornographic advertising. They bring out a new "yellow source": web games. Due to the relatively low barrier to web game research and development, resulting in homogenization of the phenomenon are everywhere, so to pornography, violence to attract attention has become the most effective web game advertising means. Although some web games are healthy in themselves, the web pages they promote are very yellow and violent. When you open a video, it can be Tencent video, you can be Youku video, you can be Sohu TV ...
Everyone loves great work. But why have so many bad games in the gaming industry after decades of development? When I was teaching a game design course, I was forcing students to experience bad games and realized in the middle what should not be done in project production . As a result, we dig out the blame for the seven game design fretting players. 1. Easy-to-use controls inaccessible controls (from conversations.nokia.com) While meeting the player's control role ...
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