Http://www.cppblog.com/singohgod/archive/2007/04/16/22069.html
LuaplusGetting started (1)
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Author: Da Bao daily views
The project requires that the Lua script be encrypted. After checking the relevant information, we know that Lua can use luac to compile the script into a bytecode to implement encryption. I tried it, it is feasible.The following describes how to
[Translation because of learning !]
1. Introduction
Luainterface is an integrated library between the Lua language and the Microsoft. NET platform Common Language Runtime (CLR. Many languages already have CLR-oriented compilers and CLR
-- Xingyue contributes with each other ~~~ -- This chapter briefly introduces: single inheritance-I have never used multiple inheritance, mainly because it is difficult to use multiple inheritance in Lua ~~~ Personal experience ~~~ Great sweat ~! --
A few months ago in the Cocos2D-X project, there is a problem more tangled: Do you want to use Lua? Carefully looked at the Cocos2D-X engine itself Lua support, can be said to be very mature. Why do we have to struggle? We used Lua in the previous
Address: http://blog.csdn.net/weiqubo/article/details/7082006
1. To compile ogre, at least the source code of ogre is required. Can go to the official website to download the latest source package, I use 1.7.2 here, download the file called
Lua for Windows is a 'batteries encoded environment 'For the Lua scripting language on Windows. this is the complete development environment for learning Lua on Windows, including installer Lua interpreter, Lua reference manual, quick Lua tour
Lua is a very powerful scripting language. It can be used to write AI processes, write state machines, and generate Interfaces Based on this configuration on the client.If you want to use this stuff, download it to the http://www.lua.org first.When
Like other languages, Lua also has the concept of modules/packages. A little different is that, by default, the Lua file is searched from the environment variable lua_path. If it cannot be searched, search for the c file from lua_cpath.
For me,
It is easy to use MySQL-proxy to implement read/write splitting and load balancing in MySQL. However, large-scale processing still needs to be improved in terms of performance. The main configuration steps are as follows:
1.1. Install
Calling C ++ functions from Lua
My second tutorial dealt with calling Lua functions from C ++. ThisOne deals with just the opposite situation-Calling C ++ functions from Lua. I couldn't think of a simple example that I was happy with, so I borrowed
This site's article is originally written by Li huaming himi. The reposted article must be clearly stated: (Author: Sina Weibo: @ Li huaming himi)Reproduced from [Black Rice gamedev block] original link: http://www.himigame.com/lua1/1282.html☞Click
Monkey original, reprinted. Reprinted Please note: Reprinted from cocos2d Development Network --cocos2dev.com, thank you!
Original address: http://www.cocos2dev.com /? P = 405
Use cocos2dx-lua development, inevitably define their own class, but
To support a scripting language, JavaScript is undoubtedly a good choice. The biggest advantage is that most people on the internet know what Javascript is, and many people can write one or two lines. Although JavaScript also has some WTF (worse
Reprint Address: http://www.yiibai.com/lua/lua_standard_libraries.htmlLUA's standard library provides a rich set of features that are implemented directly with the C API, built on LUA programming language functions. These libraries provide services
Normal 0 7.8 磅 0 2 false false false MicrosoftInternetExplorer4
SQUIRREL is a work by a person. The author is an Italian guy, Albert to demiris. He is younger than me (as if he is less
Lua can be said to have a great impact on the gaming industry. Many famous games are using it. Such as World of Warcraft, warehouse hammer 40 k, the gate of Bode, xuanyuan sword rumor in China, westward journey 2 and so on. I will not describe them
I have studied lua over the past few days. I mainly focus on the integration between lua and vc and write the code in the VC Host Program, then, call the code of the Host Program in lua (or interface or component, whatever you call it), hoping to
Lua's syntax is relatively simple and easier to learn, but its functions are not weak.
In Lua, everything is a variable except a keyword. Remember this sentence.
I. annotation first
Writing a program is always without comments.
In Lua, you can use
Extern "C "{
# Include "Lua. H"
# Include "lualib. H"
# Include "lauxlib. H"
}
# Include
# Include
Using namespace STD;
Int main ()
{
// Lua sample code
Char * szlua_code =
"R = string. gsub (c_str, c_mode, c_tag) -- The variable
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