2010, the Korean online game market growth slowed down. According to a recent game encyclopedia published in South Korea, from the 2007 2 trillion 200 billion won (the equivalent of about 12.9 billion yuan) for the start, to 2009 to achieve 3 trillion 700 billion won (the equivalent of about 21.8 billion yuan), growth of 37.8% Korean online gaming market, Growth rate will be reduced to 28% by 2010 years. The planned MMORPG listing in 2010 led to a delay in the South Korean online game market title game, and the increasingly fierce competition in the overseas online gaming market has led to slower growth in the Korean online gaming market. The "Eternal Tower", which was listed in 2008, was the FPS Network game and Leisure Network game which was listed in South Korea over 2007 and early 2008, and once again proved the dominant position of MMORPG in the market. Although currently in South Korea, some game developers and operators are trying to expand the share of leisure network games, but in the Korean online game market, the mainstream type is still MMORPG. In the second half of 2009 to the first half of 2010, although the MMORPG operation based on action, but most of the action MMORPG still failed to keep the player, experienced a sharp decline in the situation. Therefore, the current Korean network game market needs large MMORPG. Although South Korea's online gaming market will grow slower this year, it is likely to recover from the expected listing next year. is expected to be listed at the end of this year or next year, Korean-made large MMORPG, there are NHN company's MMORPG "TERA" and NCsoft Company's "sword", and XL games under the "Ancient Century" and so on. "TERA" Looking forward to the "sword" "Ancient Century" "Blazing Flame Empire 2" on this basis, star developer IMC Games company CEO Jin Xuegui's new works and Phantagram's "Blazing Flame Empire 2" and other new works will also be help. (Digging the shell net)
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