PaaS (Platform-as-a-service) is a kind of cloud service, the service provider not only provides on-demand hardware and operating system services, but also provides the application platform and solution stack. For developers, PAAs greatly reduces the cost and pain of it deployments, providing resources for applications to scale more easily as needed. JVMs, application servers, and deployment packages (for example, war and ear) provide natural isolation for Java applications, allowing different developers to deploy applications in the same infrastructure, so JAV ...
Mobile games refer to all the games that run on the phone terminals, the development of Chinese mobile games in chronological order roughly experienced the following stages: The first phase (1997-2000) with built-in stand-alone game, such as many Nokia built-in Snake game, this is a lot of mobile phone users have played a simple game ...
In China's vigorous development of online games today, the large-scale multiplayer on-line games, the game platform, Small entertainment game Hall form has gradually stabilized, and by such as Shanda, Tencent, nine cities, Hao Fang and other familiar game company operations, occupy the absolute market, played a brand. I do not know whether we found that another kind of online games quietly into people's lives. It is not so much the players in the heat of the game to search the results, rather than the "spring Rain Embellish fine silence" described more accurately, it is really the appearance of the game market is the inevitable result of the development of this ...
This article comes from: CTI Forum: Call Center Unified Communication Network communication Professional Information Net (http://www.ctiforum.com/) mobile gaming market is a market with large scale, wide impact, ARPU value is very high market, will become China's wireless value-added market in the future development of bright spots. 2008, the market growth rate maintained a high growth rate of 40.3%, the market size reached 1.21 billion yuan. The number of mobile gaming users has grown at a high rate of 136 million, up 52.1% from 2007, over Chinese handsets ...
1th Page: Interview UC excellent View COO Zhushunti 2nd: Interview record and News technology May 7 8th, the fifth Global Mobile Internet Conference (Gmic 2013) was held in Beijing with the theme "Redefining Mobile Interconnection", and Gmic 2013 will lead the world to think about the real value of mobile internet, and give a new understanding. At the meeting, UC excellent view COO Zhushunti was invited to receive the news and technology interview. Zhushunti said that the development of the game platform is the core driving force is the user needs, the game of the screen is the core capabilities of the platform. Lots of games ...
Speaking of architecture, divided into two pieces, one is the software level of the Code architecture, and the other is a hardware-level system architecture. Software level, module division, Code reconfiguration and business layer architecture. System level, to network, deployment, server cluster-oriented. The architecture of software hierarchy lies in the development of early code. Hardware-level system architecture, in the late deployment of the server online. Today's content is primarily biased towards the system architecture in the gaming domain. Talk about system architecture, no outside of those technologies, what load balance ah, what database vertical, horizontal partition Ah, front-end/back-end cache ...
Mobile gaming has become more and more important in content and social life, and mobile games are becoming a major entertainment item in People's daily lives. From the rapid development of some game platform can be seen, hand tour market has begun to gradually mature. However, the mobile phone is difficult to improve the manipulation of the hands of the home to play a big headache, and at present, can change the mobile phone virtual key control is poor the most reasonable way is to use the Bluetooth handle. The author has done a survey on the touch screen and Bluetooth handle in the near future. According to the survey, about 60 of each hundred people are often using mobile phone to travel ...
The small game is a more vague concept, it is relative to the bulky http://www.aliyun.com/zixun/aggregation/17352.html "> stand-alone games and network games, refers to all small, play simple game, Usually this kind of game to casual puzzle class, there is a stand-alone version of the Web version, embedded in the Web page for the Flash format. Action class small game sports games small game puzzle games small game adventure class games chess class ...
Game Architecture Analysis-game Cloud series five talk about architecture, divided into two, one is the software level of the Code architecture, and the other is the hardware level of the system architecture. Software level, module division, Code reconfiguration and business layer architecture. System level, to network, deployment, server cluster-oriented. The architecture of software hierarchy lies in the development of early code. Hardware-level system architecture, in the late deployment of the server online. Today's content is primarily biased towards the system architecture in the gaming domain. Talk about system architecture, no outside of those technologies, what load balance ah, what database ...
In the era of rapid expansion of the network bubble economy, in the era of a large number of novice Internet users into the network, in that word mud has gradually declined and the network game has not yet arisen, webgame--the launch of this novelty, no doubt let a lot of people to stunning. Just by simply registering, you can play the game side Bubble Forum. Although only a simple game interface, a pile of text, a few pictures, the game is just refreshing the page, but Webgame brought us unlimited fun and reverie, but also the interpretation of countless people unforgettable love and hatred. ...
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