If the original article needs to be reproduced, please note: Reprinted from Fengyu Chong unity3d tutorial Institute
Lecture on shader 16thCustom Illumination Model
14. We have implemented the basic surface shader, and 15 th talked about the basic knowledge of the illumination model. This article describes how to write the illumination model. The custom illumination model consists of four steps: (0) Setting up the framework, fill in the required parame
, where we set the project's PackageName to Com.android.unity2eclipse and export it as an Android project:So. This allows us to get an Android project that can be opened in eclipse.But how do we use this Android project? In Jinzeng's "Unity3d Mobile game development", the Android project of Unity Export was used as a library, and then a new Android project was used to invoke the library. The Unity version number used in this
[Unity3D] Unity3D game development: Unity3D Native2D feature research, unity3dnative2d
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. But how do we use this Android project? In Jinzeng's "Unity3d Mobile game development", the Android project of Unity Export was used as a library, and then a new Android project was used to invoke the library. The unity version used in this book is 4.X, and the unity version used by bloggers is 4.5.1. The original blogger was based on this idea to write the Android program, but after countless failures, b
Unity3D game development: Starting from Unity3D project version control, unity3d Game Development
Dear friends, welcome to my blog, I am Qin Yuanpei, my independent blog address is http://qinyuanpei.com, CSDN blog address is http://blog.csdn.net/qinyuanpei. Today, I want to talk about Version Control of The Unity3D ga
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[Unity3D] Unity3D game development: role control from a free perspective, unity3d Game Development
Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. In the previous article
Before starting today's content, let's first learn a more important part of Unity3D. Unders
[Unity3D] Unity3D game development-Summary of Three-hitting effects of ACT games and unity3d Game Development
Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. After studying the redirection feature of the Unity3D Mecanim animation system, let's continue to explore m
into multiple lines, but the Unity3D GUI system cannot automatically wrap the lines, so the actual effect here is not very good. I really regret not using NGUI directly, can the official GUI system be used ):
Parsing Xml in C # is relatively simple, so the code is provided here. The blogger found in Jin Zeng Xi's book Unity3D game development, the Xml parsing
[Unity3D] Unity3D game development screenshots save wonderful moments, unity3d highlights moments
Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. Today, let's do something simple. What should we do? The answer is screenshots. As a single-host game player, the blogger captures the favorite pictures of the game
Debugging, Which is unavoidable
C # light has three scenarios: lexical explanation, syntax explanation, and runtime.
So there are similar problems with C #.
Errors can be roughly divided into compilation errors and runtime errors.
An error
C # lightedevil provides many examples of integration with unity, all of which use the method of placing script files in streamingassets.
In this way, the CS files in this directory can be compiled by the compiler, and we will use the C # compiler
[Unity3D] Unity3D re-describes the blood bar and skill cool-down effect of NGUI, unity3dngui
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If you like my blog, please remember my name: Qin Yuanpei. My blog address is blog.csdn.net/qinyuanpei.
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Download is so common in this era that everyone has a deep understanding of what download is.
This article only shares and introduces the downloaded code.
First, the download system has several missions.
First, keep the Client Version library
Special note: FAQs
This lecture will answer some questions one after another. Q:(1) What is transform_tex?(2) The _ maintex_st variable in float4 _ maintex_st is also useless. Why do I have to declare it?A:(1) In simple terms, transform_tex is
[Unity3D] Unity3D game development: 3D item display by mouse rotation and scaling; unity3d Game Development
Dear friends, I am Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. Recently, bloggers have focused on camera rotation, scaling, and other issues. Today we will share with you a feature that is commonly used in 3D present
the enterprises from the traditional industry to the Internet industry, bloggers in the internet industry has a profound impact on all walks of life at the same time on the nature of the industry to think. The internet industry is a kind of service industry with technical attribute, media attribute and social attribute, which connects people and people, people and information, information and information by providing people with various services. The internet industry is now more and more than
When the unity3D Socket and C # server are connected for the first time, the communication is normal. After the client segment is closed, the unity3D editor starts to connect to the unity3D editor again. The reason is that the Socket is asynchronous, asynchronous threads are not managed by Unity. This will cause Unity to remain in the handshake state with the Soc
Unity3d Shooting game-unity3d software development, game development, Unity3d game developmentShanghai Gentlemen Information Technology Co., Ltd. is based on Oculus, unity, virtual reality as the core business of private high-tech enterprises, adhere to lean research and development and technology innovation, with rich Oculus, Unity, virtual reality software and
Have to say, Unity3d is a liberating productivity of the game engine, with a variety of editors, can be a series of visual operations.
It is important to note that Unity3d is suitable for small and medium-sized games such as FPS Games, physics games, and is not ideal for MMO development.
From the very beginning of contact with Unity3d, to understand the general c
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