On the morning of September 3, the perfect World officially signed an agreement to sell all of its previously acquired shares in the grand game and withdrew from the takeover alliance it had previously joined. According to the announcement of the Grand game, the Oriental Financial holding Company (Orient Finance Holdings), Haitong Securities (Haitong Nomura) subsidiary Shanghai Acquisition Fund (Full-circle buyout Fund), the Chinese Silver Velvet industry (Ningxia Zhongyincashmere internation ...
September 11 Afternoon news, the Great Wall Group recently issued a notice, announced the latest development of asset reorganization, the announcement shows Great Wall Group intends to purchase Yixing Goldfish Ceramics Co., Ltd. 75% stake and Guangzhou Deep Sea Software Development Co., Ltd. 100% stake in the way. Among them, Yixing Goldfish Ceramic Co., Ltd. 's main business for creative ceramics, wine bottles and other production research and development and sales, Guangzhou Deep-sea Software Development Co., Ltd. 's main business for mobile game development and operation. Guangzhou Deep-sea software was founded in December 2012, is a mobile gaming company, based on the field of mobile gaming ...
Apple has just released its Apple Watch smart watch in Tuesday, and mobile game developer Flying Tiger Entertainment ("FTE") released its first Apple Watch game. At the Tuesday press conference, Apple did not talk about the future of Apple's watch game. But the FTC appears to have seen the opportunity, followed by a customized mobile game, "Iarm wrestle aesthetising," for Apple Watch. This is a "wrestle wrist" game, apply ...
Recent media reports say Google is planning to buy a video-game live website Twitch at a price of 1 billion dollars. The site, founded in 2011, has become the world's largest gaming site and community, with a monthly active user capacity of up to 45 million, after just 3 years of development. So what kind of company is Twitch? Why is it worth as much as $1 billion trillion? American news website BuzzFeed recently issued a post on the birth and growth of Twitch, the following is the main content of the article. Twitch's birthplace about popular games straight ...
As for the overseas issue of Hand tour, many CP "unknown", but in fact already have the domestic team to swim overseas distribution of the road paved. At the 2014Chinajoy game exhibition site, Zebra Network interview to the deputy President Albert, Vancouver, the CEO of Chen Lilin, he said that now my colleagues in North America to build a platform for overseas distribution developers, and has an effective hand-travel data analysis system, can achieve domestic hand-travel products directly "travel abroad." Chen Lilin Chen Lilin, vice president of Albert Chan, said that Mr Wu's North American business in the Vancouver area is mainly to provide game data analysis ...
August 20 Morning News, according to the Financial Times reported that a few days before the interaction by the parent company Funplus to 960 million U.S. dollars "prostitution" to become China's largest game company to date a takeover case. It is reported that the game company Funplus to 960 million U.S. dollars to the subsidiary point of Interaction (Diandian Interactive) sold to the construction Enterprise Group-Shanghai Zjy (full-circle Zhongji Investment). This is the biggest game company deal in China so far ...
July 11, "Innovation China • Search Cloud Cup Changsha mobile internet Entrepreneurship Competition" held in Changsha. The competition attracted nearly 200 companies to enter the competition, of which 40% of the company's entrepreneurs from Changsha, the organizing committee finally screened out 19 companies to face the domestic well-known investment institutions of investors, 5 companies eventually promotion, will participate in the 2014 innovation China in Hangzhou September finals. In the Conference keynote speech and dialogue, "entrepreneurial State" magazine executive Editor Fanghao, fun game CEO Chen Yuyu, Houle game founder Chovanri for the 2014 hand-travel industry discussed, ...
Wen/Electric technology in the gaming industry has been a point of view, with the development of game technology and the expansion of the player's needs, the future of the game will eventually become immersive experience. It can be imagined that the player through some external devices to achieve virtual reality and augmented reality experience, as if to integrate themselves into the real world of the game, and to obtain the corresponding physical perception. How far away is this cool-sounding play? This March, social networking site Facebook announced a $2 billion trillion purchase of virtual reality hardware companies Oculus, a big deal that allows virtual reality technology ...
Mobile games Fast hot money has stimulated the nerves of countless people, whether it is the end of the developer or page tour developers have flocked to the market, so that the already busy market has become fierce. When people come, there's gotta be something to do. The maturity of the domestic game market so that the major developers have a more clear and clear positioning: what hot to do! But this so-called popular game is certainly already overwhelming, so the major manufacturers began to rack their brains in the hot products to do micro-innovation, your home has the toilet to my home cover fish ponds, have to change some way to show the difference, This is a more serious manufacturer, and the ...
Recently, Lenovo Group held a press conference in Beijing, officially announced the "giant will play" Game Center online, Lenovo Cloud services Group (ECS) Vice President Chen attended the event. At the press conference, Lenovo and the eight major game content providers signed a strategic alliance agreement, the scene gathered nearly hundreds of games in the industry and 50 media representatives, extraordinary. It is reported that the launch of the "giant will play" Game Center app covers all versions of Android system, for Android phone users to provide a one-stop game management tools, ...
Yomo History: Japanese Hand Tour market veteran Zindianji also: from Croos, a listed company. Do venture capital, in China for 10 years time to do: from Dena China Song: From the motorcycle century Japanese anime IP can be successful in China? In Japan how to get these IP, such as revenue or promotional methods, get IP after what benefits? Yomo history: We and operators, as well as the IP has a very good relationship, and "Conan" developed the same name of the game, in Japan did not promote the situation, the light of this IP, in Japan has 800,000 of the download. But after one ...
Social gaming is one of the most lucrative games in mobile gaming, and Distimo, a mobile application analytics company, shows top publishers in the market for mobile social gaming (App Store and Google Play). (Note: This article is part of a mobile gaming analysis report that is not yet fully released by the mobile Application Analytics company Distimo) although Supercell, King and GungHo are still the bosses of the mobile apps revenue list, social gaming is among the top 100 revenue lists (App ...).
China Unicom in the mobile interconnection industry again, its wholly-owned subsidiaries Unicom Broadband Online Co., Ltd. on March 24, in the 9th session of the TFC Global mobile game Channel conference to join hands with TCL, Atet, officially held a two-screen fusion game platform launch. Unicom Broadband General manager He Huajie, TCL Multimedia CEO Shanyi as well as Atet chairman and CEO Xiangjiang together, signed a dual-screen fusion strategic cooperation Agreement, but also with one of China's largest electric companies Jingdong mall, Gameloft, the world's top game supplier, has launched the TCL game TV eco-circle strategy ...
Recently, Gu Fang became the game circle in a lot of people, the cause is he for the Three Kingdoms Guyun gu descendants of the news was sent, and in this month 28th, just have a call "Ada Kingdoms 2014" Hand swim to the line. As Ada game's helm, Gu Fang is likely to have the opportunity to hype suspicion. In this regard, the GU side does not want to make too many responses, that all the answers will be presented in the game. In fact, compared to the name of Gu Fang, gamers are more familiar with Ada. As early as 2003, repeatedly see hit, as the only one by one fees and charges, Ada repeatedly look at its sophisticated production to obtain ...
Have to say that China's video site is really hard to force, when the Youku potato and Archie art, music and video sites are also in the market share regardless of the cost of investment, in order to have been unable to get rid of the loss of the whirlpool and distress, 9158 by virtue of the "video show" This marginal market latent work to become the annual income of 1 billion black horse. 9158 of the rise of 6 rooms, 56.com and other second-line video sites have followed, so that the losses of the first-line video giants are more embarrassing. Peat Peat, the video show is in the ascendant, the new trend is about to rise, this wave is being made by Twitch and its ...
Oculus Rift: When the illusion begins to erode reality people's relentless pursuit of virtual reality (Reality), I am afraid, is the entertainment field from 2D to 3D era of the deep power; now with the development of virtual reality technology, people finally begin to touch on the original dream. The rift of Oculus VR is clearly a milestone that cannot be overlooked in this process. Oculus VR company landed in August 2012 on the platform Kickstarter, "virtual reality" of the future concept of rapidly attracting nearly million funders, ...
According to "Japan's economic News" March 9, Tencent, NHN Entertainment and other Chinese-Korean gaming companies are increasingly influential. In emerging markets, the growing popularity of smartphones and personal computers and the expansion of the online gaming market have become the driving force behind the rapid development of Chinese and Korean enterprises that have already been leading the field. Japanese gaming companies, on the other hand, have been hit by a shrinking domestic market and are busy opening up business in emerging markets. But the expansion of China-South Korean companies ' share of the game market is affecting the plans of Japanese companies. "Whether to go to Central and South America, or to India, will see Chinese enterprises", Skewe ...
In contrast to the clumsy ninja (clumsy ninja) and the Facebook version of "Happy Farm" (FarmVille), the former is likely to play a more pivotal role in the future development of the gaming company Zynga. Zynga's performance has been poor for a year after the stock was only 30%, with losses continuing and slashing jobs, but in January, Zynga spent the equivalent of One-fourth of all capital, acquiring the UK gaming company NaturalMotion and buying at $527 million trillion. Zynga passes ...
1. The number of female users as well as older age experience games is increasing. Despite the relatively small growth, women now account for 47% of American gamers, more than 42% in 2012 years. In short, game groups are becoming more diverse, which is what developers need to be aware of. Older gamers are also fanatical (more than 50-year-olds account for 29%), and an interesting trend is the emergence of older, exclusive gaming communities. 2. Gaming families and friends are starting to become a common phenomenon. The stereotype that gamers are loners is thrown aside. Gamers have grown to have ...
March 26 10:50, in the third session of the GMGC Global mobile game Conference of the main venue a, "China's good tongue" to play host, and Lark Outo Mobile advertising platform, organizers GMGC jointly launched the "China Good Game" event. With the "Chinese good tongue" Hua Shao Grand debut, "China Good Game" for the first time on the stage. As Hua Shao said, Chinese musicians by virtue of the "good voice of China" For more people familiar with many grassroots singers so fame, "China Good Game" will also open more Chinese game tomorrow. Then, Wang, the vice president and director of the Lark, is with GMGC.
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