[Guide] Chen Yuyu himself is also known for selling the company. Chen Yuyu to Tencent Technology has sold a company before the creation of the fun game, however, the fun game is not currently 360 strategic investment. The temple fled China agent fun game denied the 360 acquisition of the March 4 News, "The Temple Escape" of the big heat let the Chinese agent fun game also began to hot up, a few days ago rumors that the fun game has been 360 acquisitions. Recently, Chen Yuyu, the CEO of the game, accepted Tencent Technology interview flatly denied the claim, but admitted that the company is seeking strategic investment. Data show, fun games ...
By the beginning of 2013, the number of registered users of Minecraft had been numerous, and paid subscribers had exceeded more than 90 million. The mobile version of Minecraft was released in October 2011 and is still ranked top three in the app Store's paid applications. This is now being consecrated by more and more people, and let countless people deeply addicted to the game originally but almost by Markus Persson a person independently developed, and real name, his nickname on the Internet notch undoubtedly more famous, many people see him as a stand-alone game to develop the great God and ...
February 26 News, Shanda Game CEO Zhang revealed at the earnings meeting today that Shanda Games ' legend ' is expected to add a new fourth career to enrich the game's content in the second half of the year. Talking about strategies to extend the game lifecycle to old games, Zhang said, "Legend" and "legendary World" as the old game, Shanda game in nearly a year's time, the initiative to reduce the degree of commercialization, while promoting the game content and play innovation, adjust the game structure, increase the activity of low-end users and rich high-end users play. Shanda Games and through the introduction of the game's micro-client, reduce the new user access ...
Animation game industry because of its low energy consumption, low pollution, high industrial value, more employment opportunities and other characteristics and advantages, known as the 21st century Sunrise industries. Recently published in the 2012 "China Game Industry Report" shows that the next decade, China's game animation and the surrounding industries such as industrial chain talent demand in more than 1 million. The problem of talent shortage restricts the further development of Chinese animation and game industry. According to analysis, although China's game industry exports 6 years of growth 6 times times, at the same time, China has become the world's first production power, the entire animation and gaming industry, strong global momentum, but the lack of talent, can ...
Shanda Game earnings meeting revealed that the grand game independent research and development of the creation theme 3D MMO "0 World" will be opened at the end of the first quarter of this year, the second half of this year, the game will be officially open test, and players meet. Shanda Games today released 2012 years of Q4 and annual financial reports, net revenue of 1.082 billion yuan per year flat in line with the expected, and in the product line to further strengthen the consolidation, including client games, mobile phone games, such as a variety of projects announced. In the large client game, in addition to "0 world", the grand game will open in March "space-time rift ..."
"Global Network Technology Report" by the Grand game Agent of Europe and the United States 3D dynamic online games "time and Space Rift" will officially open on March 6, the official test, officially launched the "American Pie Plan" signed international Superstar, the formation of "time and Space Rift" "star player." After the NBA superstar Dwyane (Dwyane Tyrone Wade), Hollywood famous actress Maggie Q (Li Michi) also officially announced to join the "space-time rift", become the second signing star (Http://v.youku.com/v_sho ...
Shanda Game released today 2012 years Q4 and the full year earnings, net revenue of 1.082 billion yuan in the ring flat in line with expectations. Shanda Game CEO Zhang said: "The company's fourth-quarter performance was expected, during the quarter, we continue to strengthen product branding, enrich the game mix, the new content to expand to different platforms and distribution channels, and in the overseas market has achieved excellent results, we have confidence in the long-term development of the company." In the new game, according to Zhang introduced, "Space-Time rift" will begin in March, "Eternal Tower 4.0" information, "0 World", "the Ultimate illusion ..."
will be in the domestic push mobile phone game Huangyuan yesterday, the Grand game released in the fourth quarter of 2012 earnings, net operating income of 1.082 billion yuan, down 25.9%; net profit 214 million yuan, down 29.6% year-on-year. Shanda Games CEO Zhang in the earnings analysis meeting, said: "Shanda games this year will be launched in the Chinese market mobile games." According to the data, the 2012 China online gaming domestic users pay market size of 51.8 billion yuan, growth rate fell below 20%, the industry into a stable long-term. NET swims enterprise's income mainly comes from the platform transportation ...
Shanda Games today released Q4 earnings, the results show that the grand game in the last quarter the growth of overseas business significantly, Q4 overseas income growth of 61.3%. "The company's fourth-quarter results were expected," said Zhang, CEO of Shanda Games. During the quarter, we continued to strengthen product branding, enrich the game mix, extend new content to different platforms and distribution channels, and achieve outstanding results in overseas markets. Other earnings in the quarter rose 61.3% per cent from the previous quarter, thanks in large part to the excellent performance of Dragon Valley in other countries and in the mobile gaming "million Arthur" in South Korea. It is introduced that ...
Shanda Games released today Q4 earnings, the results show that the game of the last quarter of the grand game to reduce commercialization further, the average monthly active users (MAU) growth 1.2%, and continued two consecutive quarters of growth. Zhang, chief executive of Shanda Games, said: "Although we did not have new games on line in the quarter and no major games were updated, the free features and gameplay we launched from the third quarter continued to improve user activity and drive up the number of active users." In addition, whether the company-driven player structural adjustment will affect the overall revenue of the game question, Sheng ...
Up to now, the main online game manufacturers Shanda Games, NetEase, tour the world, etc. have been published in the fourth quarter of 2012 and the full year financial report. From the overall revenue of the year, the 2012 game market pattern has not changed. Tencent listed first, NetEase and Shanda play the second and third place, the fourth place is swimming. From the overall industry trend, the 2013 games industry will show the following three major changes: end to swim into the future competition to win points, page tour encountered bottlenecks, mobile game layout. The end swims into the future competition winning point throughout the 2012, the end of the resurgence has become a trend. This year ...
Zhang, CEO of the Grand game, said at the earnings meeting today that Shanda is planning to launch a PC-Mobile interoperability function, to realize the community of large games with mobile phones, and to develop new features such as security accounts. Zhang said that the grand game in the development of mobile phone platform strategy, in the country has a year of layout, in Korea, the layout of a longer time, now has a mature product, mature team and mature market. Grand Games in South Korea last year, the successful launch of the mobile phone game "million King Arthur", and plans in the first half of this year in Taiwan, Hong Kong, China and the new horse and other regions to push ...
Up to now, the main online game manufacturers Shanda Games, NetEase, tour the world, etc. have been published in the fourth quarter of 2012 and the full year financial report. From the overall revenue of the year, the 2012 game market pattern has not changed. Tencent listed first, NetEase and Shanda play the second and third place, the fourth place is swimming. From the overall industry trend, the 2013 games industry will show the following three major changes: end to swim into the future competition to win points, page tour encountered bottlenecks, mobile game layout. The end swims into the future competition winning point throughout the 2012, the end of the resurgence has become a trend. This year ...
Playing video (compiling/drdarknight) for statisticians, the market capitalisation of the global gaming industry has been a daunting task because it involves a variety of business models in addition to private and public companies. Today, Paul Heydon, a banker from the investment bank avistapartners, brought us the global market value of the game industry at a seminar in Edinburg. ' The total value of the global gaming market has reached $100 billion trillion, ' he said in a report.
While the world is still lamenting the closure of Japanese companies for social gaming boss Zynga, there is a "Happy Farm" initiative that has failed. Continuous enterprise frustration, not only reflects the social game business problems and market potential problems, but also affect the development of the Invisible killer "plagiarism" problem to the surface, by the industry's attention and attention. A number of companies have been caught up in plagiarism this year as a stealth killer in the world of social gaming. In foreign countries, the global social networking site Zynga, has been tinytower developers nimblebit and Bingoblitz ...
Sony's move is more or less a product on the shelves, for his mysterious level of the big guy has not been very concerned about, in order to tease everyone's appetite, Sony also duly discussed some information about PS4. Of course, this message is not good news for most players--PS4 will most likely be the Ethernet game console that can only be downloaded to play the game. In an interview with MCV, Sony's Kaz Hirai said that although this function looks like 10 years after the future of technology, but at present we use a certain degree of physical media because the world's many local network infrastructure does not send ...
Sina Science and technology news Beijing time February 26, the Grand Game (Nasdaq:game) today announced the fourth quarter as at December 31, 2012 and the year without the audit earnings. Financial results show that the last quarter of the grand game net operating income of 1.082 billion yuan (172 million U.S. dollars), and the same as the previous quarter to achieve the expected, compared to the same period of 1.356 billion yuan fell 25.9%; Net profit is 214 million yuan (34.1 million USD), down 304 million from the same period last year. %。 Shanda Games 2012 Annual net operating income for ...
Tadhg Kelly, a veteran game designer who has worked for more than 20 years, has recently published his own view on the development of mobile-end games. Tadhg Kelly's view is that local games are the future of mobile gaming. The so-called "local game" is a category that Tadhg Kelly divides. Tadhg Kelly believes that all mobile games can be grouped into two categories: remote games and local games. Remote gaming refers to the use of the Internet game, which is the mainstream of gaming on social platforms. In the current situation, remote tour ...
After the noise is lonely. Gaming is a general term for rewarding, motivating and maintaining loyalty services, which is a popular way to attract users in an increasingly chaotic and complex app and online life. But Garnter's latest research suggests that by 2014 80% of gaming apps will not be able to achieve their original purpose. The crux of the problem is poor design: companies/developers are too emphatic about the decorations of points and badges, but cannot create enough meaningful motivations and goals. Without the latter, the former loses its meaning. Garnter said the game has been hyped, ...
Kickstarter website has many successful cases, many people are on top of their own creative game dream. But more success, failure of more, and recently a game is not the first to die, but failure every day, this is also called the most cup of the year, not a piece of money has not been raised (and then a silly lack will find a friend to cast a point? , the goal is too far away from the target, but only one step away from the goal, and the end of the 50,000 United States and the goal of the knife only 28 U.S. knives, yes, not 998, only 28, a otaku dream of broken. This cup game project is named Alph ...
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