Most stationmaster did not evolve into "stationmaster 2.0" gene, he is a rare exception this article source | "Entrepreneur" reporter Zhang Kai 2000 end, Zhang Wei developed a set of Web chat program, at that time Tencent QQ has not started popular, many local portals, the harbor need such chat program, Zhang Wei's program price from thousands of to tens of thousands of yuan, one months can make tens of thousands of dollars. 2001, Zhang Wei had the opportunity to go to work Tencent, but he did not go, when Tencent only more than 30 people, Zhang Wei claimed to "Miss a chance to become a billionaire." The chat room business has been good, December 2004, Zhang Wei set up the Shenzhen Boya Interactive Company, when the team has nearly 20 people, this year the company's income has reached 5 million, but after two years of income began to go down, because users are using Tencent QQ, and QQ launched the group function, Traditional Web chat rooms are completely out of the appeal. 2006 Web2.0 Concept Popular, Zhang Wei also tried to do a chat portal, but soon found that "Web2.0 is a bubble", do not make money, by the end of 2007, the company moved from the office to a residential, people only five, try various directions, online customer service, chat bar, A new direction is being tried almost every month, but the future remains murky. May 2008, Facebook has begun to become popular abroad, its open platform began a year ago has gradually shown effect, Zhang Wei noted that Zynga's game on the Facebook platform, July, the domestic main SNS Community network also announced open platform, Zhang Wei believes that This is a big trend, decided to transform to do web games. Burson Interactive in 2005 to Shenzhen Telecom has done a simple web game outsourcing business, with flash game development experience, the first game "Texas Poker" developed 3 months time. At that time only sing and the school two open platform, are also very lack of application, so they are trying to win over the third party developers, "Texas Poker" October into Kang Sheng platform, Zhang Wei remember the first day on line income reached 2700 yuan, which makes him very excited, November into the school platform, the same very hot. At that time, the most popular SNS game is stealing vegetables, there are few other games, so although the domestic users do not understand the "Texas Poker" play, but still very quickly. After 51.com, happy net and so on began to open the platform, "the domestic large and small a total of 27 open platforms," Zhang Wei said, "We are so good game everywhere is a place to make money." Zhang Wei also made his own game in traditional Chinese, English, Russian, Portuguese version, on the Facebook platform. Platform and developers to take a divided way of income, to sing for example, every 100 yuan game income, Burson interaction can be divided into 40~50 yuan. Throughout the 2009, the income of Burson was over 10 million yuan, while Facebook's income was aboutaccounted for half. Now that the monthly income of Burson is 3 million or 4 million, Zhang Wei expects 2010 total revenue to reach 30 million. From the network chat to SNS games, as a former personal webmaster, Zhang Wei's transformation is very beautiful, although he said it is an accident, but it seems not necessarily. "I've been through the dotcom bubble, and those so-called opportunities have been lost before your eyes, this process is now young people have not experienced, so we have a better grasp of opportunities, we will be a sesame size opportunity to see as big as a watermelon, and the generation of watermelon will often be as big as the opportunity to see as small as sesame, This is a difference. "The more important reason is that the original insisted that 5 people formed a very good team, someone responsible for technology, someone is responsible for planning, and Zhang Wei is responsible for external cooperation, if there is no such a team, even if Zhang Wei saw SNS game opportunities, it is impossible to seize."
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.