Eaceo Ricitillo: ipad is the fastest growing game platform

EA CEO John Ricitillo Sina Science and technology Beijing time July 28 afternoon news, John Ricitillo CEO John Riccitiello said that the game machine is no longer the dominant force in the game industry, Apple ipad and other mobile devices to represent the future of the game platform,  The ipad is now the fastest-growing gaming platform for the company. Ricitillo said: "2000 game consoles also occupy the market share of 80%." But now the market share of the game machine has slipped to 40% ...

News says subway crosses women as "journey" series Gamers

CNET Technology Information Network July 26 Beijing News: It is revealed that the recent rapid leap up the Red Network "Shanghai Subway through Women" is a "journey" series of gamers. The player has appeared in an ancient costume appearance in Shanghai subway station, claiming that he came from the Qing Yuan 500 years ago, begging for passers-by alms "travelling home."  "Through the female" shocking dress and words in the network attracted much attention, for a time became a network hot discussion figure. People familiar with the matter pointed out that "through women" mentioned 500 years ago, "Qing Yuan" is the network game "Journey" and "Journey 2" of the Novice village, which can be pushed ...

Cross-game platform Microtask: Let the assembly line work "interesting"

A company of only 12 employees, how to complete 2 million tasks in 1 months time? Icrotask, a Finnish company that has not been established for a long time, has brought together a lot of "worker" reserves and made repetitive work interesting by virtue of the "Cross game" working platform.  The M Icrotask Platform specializes in splitting trivial crowdsourcing into small chunks, and then through Internet games, many people who play games can do things together and make some money when they are finished. Let the game players for their own "work" microtask in two ways sales of production ...

Kirin still in: As long as the same precipitation down to do the game

Kirin Game CEO still enter Sina Science and technology news July 27, the nineth session ChinaJoy (China International Digital Interactive Entertainment exhibition) today in Shanghai opened the curtain.  Kirin Game CEO Shang (Weibo) in an interview with Sina Science and Technology, said the game industry's threshold is improving, but the opportunity is always reserved for people who are prepared to do the game should be like the big long this precipitation down to do. The following is a transcript of interviews: Sina Science and technology: the Water Margin before the adaptation of the TV series, now immediately, when you mentioned the water Margin of the box office will have a part of the game revenue, now is how? ...

Love to play a little fraternity playing games easy to suffer from "carpal tunnel syndrome"

Morning News reporter Guorong reported that white-collar internet for a long time wrist inability to grasp the steering wheel, love to send micro bo people are also susceptible to "carpal tunnel syndrome."  According to statistics published yesterday at the Symposium on Pain and disease, 8 to 10 people in 100 have different degrees of "carpal tunnel syndrome", of which the secretaries, copywriting, teachers and other office groups are high-fat. Recently, the family lives in the postal and telecommunications village Yin came to Quyang Hospital pain division to the doctor to help say, she was driving moment, the right hand suddenly numb almost did not grasp the steering wheel. Ms. Yin's knuckles appear tingling, pain, stiffness, and even ...

Century Day Cheng Yong: web game life cycle can be unlimited extension

Century Day Cheng Yong Sina Science and technology news July 22, the nineth session of the ChinaJoy (China International Digital Interactive Entertainment exhibition) today in Shanghai opened the curtain.  Century Tiancheng marketing deputy general manager Wang Yong received Sina Science and technology interview, said that the concept of the web game life cycle is outdated, through constantly updated version, the addition of cultural content and user experience to improve the life cycle will still be unlimited extension.  Sina technology: Thank the King always accept our interview, online games have a very important problem is the life cycle of the problem, how do you see this phenomenon? Wang Yong: with 2 ...

Blizzard tips: Picky and jump tickets to stick to a single game

"World of Warcraft", "StarCraft" and other games have made Blizzard a great success. How did these games develop?  Can Blizzard's success continue in the age of social gaming? Wen |CBN reporter Sherinning at the Los Angeles Bay City of Blizzard Entertainment (Blizzard Entertainment) company headquarters, the second office building in a floor hall with a "Street Fighter" game consoles.  It is an old-fashioned double rocker arcade that has a history of at least 10 years. This is one of the most popular games in the world ...

Brazilian social gaming company counterclaims Zynga infringement

Vostu, a Brazilian social gaming company, sued online gaming giant Zynga in Wednesday to respond to Zynga v. Vostu's invasion of Zynga's game design copyright case, Sina Science and technology news, Beijing time, July 21 morning. Zynga filed a lawsuit against Vostu in June accusing Vostu of infringing on the copyright of Zynga's game design interface, gaming mechanism, game items and storyline. Vostu's lawsuit against Zynga says Zynga cannot enjoy the copyrights to the design of daily necessities and locations such as barns, farms and chairs, zyng ...

Second quarter mobile game market 940 million mobile phone games growth decline

2009Q1-2011Q2 China Mobile game users scale 2009Q4-2011Q2 Chinese mobile games users scale Sina science and technology news July 19 morning, according to the Yi-chi think-tank, "2011 the 2nd quarter of China's mobile game market monitoring," data show that the number of mobile game users in China has steadily increased, As of 2011 the 2nd quarter broke through 150 million, the market size reached 940 million.  In the 2nd quarter of 2011, the number of Chinese mobile phone network game users 24.17 million, the chain growth of only 3.64%. Analysys International analysis that the contrast between mobile ...

Internet addiction teenager to game planning in the game industry also need knowledge reserve

Pengdong use the gap in work to fill up the knowledge of higher mathematics. From the teenager to senior game planning his personal experience to persuade indulge in the game of Juvenile newspaper (reporter Lu Photography report) This report "Internet addiction teenager: in the game to get Recognition" (June 27 A16 version) published, the report of the protagonist Pengdong and his father received more than 10 readers call.  Most parents want Pengdong to talk to their children, persuade their children to quit their addiction, or learn from Pengdong about valuable experience. "I still want to play the game is now playing a good brother and sister ...

Grand Games set up a light online game studio named million travel gravity

Sina Science and technology news July 14, the Grand game announced today set up a light games studio, named "Million Travel Gravity" studio (uugame).  The move or is seen as a grand game "3 a" strategy is another step forward. Shanda Game announced the implementation of the 3A strategic--all-star,all-platform, and All-region (All-Star, full platform, the region). Tan says Shanda is planning to enter a full platform, including social and mobile gaming, to launch more than 10 community games and mobile games next year. Tan this ...

Ubisoft buys French online game developer Owlient

Sina Science and Technology hearing Beijing time July 13 Morning news, the United States video game giant Ubisoft (Ubisoft) announced in Tuesday, will acquire French free online game developer Owlient.  The acquisition is part of a new strategy for Ubisoft, which will also expand on platforms such as the Internet, social networks, smartphones and tablets, in addition to continuing to launch large games in the field of video games. "We welcome Qwlient's game team to join Ubisoft. Yu Bi CEO Ifos Guillimotte (Yves Guillemot) said, "After ...

Research says games are the most popular mobile apps

The game is the most popular mobile app for users, according to data released by Nielsen, a market research firm, in Wednesday.  Data show that 93% of users are willing to pay to buy game applications, 84% of users favor utility and map navigation class applications. (Shen Yu Green)

iOS developers free games to earn popular virtual goods is the main source of revenue

Sina Science and technology news Beijing time, July 8 morning, market research company Flurry's latest research shows that on the iphone platform, if developers provide free game downloads, and sales of virtual items in the game, then compared to download fees through the game to get more revenue. Flurry has tracked more than 90,000 applications using the company's Analytics services.  The study shows that more than half of the best performing games on the Apple iOS platform now have a free game model, up from 39% in January this year. Flurry Game Business Total ...

Call of Duty 7 as the best selling game in the UK (FIG)

Call of Duty 7: Black action, Sina Science and technology news Beijing time June 29, the British game sales statistics agency Gfk-charttrack Tuesday confirmed that the development of the "Call of Duty 7: Black Action" (hereinafter referred to as "Call of Duty 7")  has become the best-selling game in British history. "Call of Duty 7" was sold in the UK last November, and sales are now beyond the previous generation's "Call of Duty 6: Modern Warfare 2" (hereinafter referred to as "Call of Duty 6"). Charttrack data shows that ...

7 years to cast 200 million yuan Shanghai to create the game heights

The pan-gaming industry is emitting more and more temptation.  Shanghai radio and television station, deputy Taiwan Zhang Dazhong to the "First financial daily", is committed to creating the world's most authoritative gaming media platform, 7 years of accumulated investment has reached 200 million yuan.  26th night, Shanghai Nanjing East Road Century Square is crowded, here holds the electronic athletics G League 2011 first season's line final, the traditional "Warcraft 3", "DOTA" as well as the emerging project "StarCraft 2" three competitions to attract the full of enthusiastic electronic sports enthusiasts. This tournament has been held for dozens of seasons, its sponsors ...

The average American video game player is 37 years old

The average age of US video gamers is 37 years old. Sina Science and technology news Beijing time, July 7, the United States Entertainment Software Federation (Entertainment Software Association) published data, the average American video game player's age is 37 years. Data show that the United States 18%c3f8 video game players under the age of 18, 18 to 49 years old between 53%, 50 years of age or above accounted for 29%, which means that video games are not just children's patents, in fact, adults play more, those playing the early tenure ...

Zynga launches privacy guide game Privacyville

Privacy Guide Game Privacyville Sina Science and technology Beijing time July 8 morning news, according to the U.S. Science and Technology blog website TechCrunch reported that social game development giant Zynga Thursday launched a "Privacyville" game,  Try to give the player a deeper understanding of the company's privacy policy while experiencing the fun of the game. The Privacyville game is consistent with Zynga's style of not being dogmatic in instilling privacy policies on users, instead of a game-like guide that allows players to learn more ...

American game maker PopCap or bought for 1 billion dollars

PopCap representative, including "Plants vs Zombies" and "Gem Bejeweled" and other popular games, American game maker PopCap logo Sina Science and technology news Beijing time of June 23, according to several sources said that the United States game maker PopCap will be acquired, The price it buys may be as high as $1 billion trillion.  PopCap is a world-renowned casual gaming manufacturer whose masterpiece includes "Plants vs Zombies" and "Gem Bejeweled" and other popular games. Yet the buyer's information is not yet disclosed. However, it is widely speculated that the buyer ...

Zynga new game online 17-day user breakthrough 30 million

"TechWeb Report" June 20 news, according to foreign media reports, social game developers Zynga's latest development strategy game "Empire and Alliance" (Empires & Allies) Online 17-day user volume broke through 30 million.  Data from AppData also showed that the social game added 2 million users only one day on June 18. The rapid growth of Zynga's new gaming users has become a common habit, and this has helped its successful IPO. There are rumours that the company is actively raising listings. New Zynga tour ...

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