After 80 independent developers story

Source: Internet
Author: User
Keywords Entrepreneurship game player game planning mobile phone development C language
Tags .mall anonymous class code company computer course create

This article is written for all independent developers, I use my only knowledge you want to describe a person's state of life. He is not a graduate student at a prestigious university, nor does he have a background of returnees and no money to burn. They just want to rely on their own skills to create a better tomorrow. Such people are many, despite their anonymous existence But they live a strong life.

I am an ordinary 80, playing a small lot of games since childhood, doing bad or not in school students, even the passers-by are not on the road. I like all the books except textbooks. I remember when I was in primary school, there was a class teacher who said that I wrote well in composition, and I did not remember any words at random. At that time, I always thought I could become a writer.

After graduating from high school did not enter the undergraduate, I play fantasy, playing WOW, township high school of low quality education has led to this result. Of course, these are my thoughts seven years ago. Now look back, for one reason, I never really worked hard for my own study.

College flicker in three years, during which I pioneered MC, overnight with newcomers, management union DKP, built the union forum, that is, did not study. I spent a period of three years going through a phase that I must go through. I said that it is definitely an exaggeration to say that it is a lack of learning experience. It does not seem to affect my life for three years. However, if I do not, regretful.

After graduation, I took a car e-diploma sold in a year's time, sold off buildings. After I reported an animation training course, learned 3D animation for six months. Graduated from school to find a clip of the work, done 3 months later, in a friend's motivation went to Shenzhen, made a mobile phone program development.

Yes, you did not miss the passage, I have not studied software development. I faked a diploma in computer science and learned C in the company's 3-month internship. After that, I was blindfolded and did little stumbling to realize the efficiency of learning in practice. At that time, I myself was shocked by this efficiency.

I learned too much in the 18 months in Shenzhen. If I had not left my relationship with my family in the state-owned enterprise for a job, I would probably go down that track.

Family in order to find a good unit, coal enterprises --- large state-owned enterprises. Most colleagues are envious of endless work, eat the emperor grain bonus when the newspaper's hair. I left Shenzhen with this illusion and flew to Yulin. Surprisingly, people do not know how to count the days. The great state-owned enterprises have only ample supply of talents and do not need any computer professional staff. So I looked blankly wearing a miner took the well.

Underground environment if not experienced, it is difficult to describe the very image. The dark coal wall, some roadway roaring mechanical sound, some roadway quiet like pumping air confined space, coal dust in the miner's lamp to open a bright gap in the violent flying, feet at the foot of Baji Baji with the frequency of walking .

During those days memories of a nightmare, nearly 10 hours a day to go down time, sometimes intensive physical labor, and sometimes sit drilled. The mine is on the edge of the desert, a 20-minute drive from the nearest town. At that time, I was puzzled by my future life. In fact, I always thought I was sent wrongly to accept the punishment. I even conscientiously repentance.

In the 10th month of the mine, I escaped in the abuse of daddy, "Do not run away from home." I took only more than 10,000 yuan, rented a small room in Xi'an, my girlfriend just graduated from school, two people know nothing about the future began to live together.

Looking for a month or so, would have wanted to continue to do MTK cell phone development, but because nearly a year of desertion, the already weak foundation has been almost destroyed. To continue to write the code is certainly impossible, so I analyzed many of their ability to make game planning. The first game planning interview because of unprepared, unexpectedly rejected, I summed up the interview questions, and the popular tower defense game king dom rush summed up an analysis report, count as Is my job search. The second interview passed smoothly.

I started my game planning. The company is relatively small, so things to do more complicated, RPG plot, the rules of chess games, fishing games, micro-innovation, mobile phone mahjong planning, and even the company's website design, recharge page user experience.

A year later, a friend of mine in Shenzhen returned to Xi'an. I talked to him about the opportunity to travel by hand because I really did not have the money and wanted him to join us.

After a chance for a while, we decided to go back gamesalad to make a game. At first I did not decide to quit my work area to do this, but I found that he did not do this work alone, and I did not have other suitable people to cooperate. So after I considered it for more than three months, I decided to quit my job and start a so-called start-up.

About badshark

My friend took 10 thousand dollars from home, to buy MAC, apple developer annual fee of 99 knives, already gamesalad professional version 299 knives.

Drop in the glass. But since the bow has been no back arrow. Originally needed 1W5 art problems, I used 4000 to solve all, but also that is, art, our progress has been extended by nearly a and a half months.

Just started looking for a 3D company before the game company buddy, he had not done 2D design, so he promised to help me do this project in 2000.

Originally, I thought that as long as there is a good art foundation, a 2D painting can be done for about a week. However, I am absolutely wrong. Not only in modeling design, color use, and even time-consuming, he is far worse than the professional to do 2D. And his housing far away from the company, every day to work more than three hours, not much time to go home painting at night. Lead to the first two months he basically designed about 5 monsters. And did not start a basic effect.

Later, looking for art rejuvenation will not say one by one, in short, this game has 4 art, has not finished. Because the price I can not afford, I myself have done a considerable amount of art work. The total price of 4,000 over. The price is 75 days or so.

Why is this a game?

Gamesalad this game engine part of the reason. This is a visual 2D game design software, claiming that without writing a single line of code to design a game. In fact it does not really need to write the code, but it can not be a game anyway without a good code base. It requires the logic of the programmer's logic can play a major advantage, but for the real code to write, or simply too much.

The greatest convenience of this engine is its 2D physics, which means it's quick and easy to do physics games with it. But the physics game to make the effect, the design of the game is a problem, I was thinking about for a long time, and no good solution can make my game from the bird flow, cut the rope flow, the fixed-point flow to come out. And I certainly can not do the visual effects of these games, why go to death.

So take into account the many horizontal Banhu class games.

With reference to many of the games previously done with gamesalad, the horizontal scroll scrolls also dominate the game, so it should be a good bet for this kind of gameplay.

So badshark designed such a game. Similar to parkour, but does not avoid obstacles, but deliberately collision obstacles, each obstacle will have a different impact on the role of the game. In the initial concept design, I think this should be distinguished from most parkour games on the market.

Of course, after the game was launched, I realized many fatal flaws in this design.

Now that's all, talk about what I found after the game was released.

1. The player needs to understand too much. Each obstacle has a different effect on the character, and the player needs to understand how each of the obstacles will affect the character. Even though I made every obstacle a story to ease the puzzle, allowing the player to understand the game, it was also a hurdle for some of the game's less-experienced players.

2. Energy design. Since a lot of players before the game does not have the concept of energy, like how to run on how to run, as long as it does not fall out of the ditch does not hit the stone, it has been able to run. And then I added the energy concept of the game, so many first-time players know what to do, how I did not swim far fall? A lot of friends asked me. . . 80% of the players are not looking for novice help, although I think a lot of ways for them to see a word of help, but the effect is still not good, because someone was still asking me this question.

The lack of sense of rhythm game. Especially the infinite mode, there is no ups and downs without climax. This is my reason for planning, but also the reasons for the realization of the program. The reason for planning is that it does not consider the elements to be involved in adjusting the tempo of the game. The reason for the procedure is that the collision effect between the character and all the obstacles is too dull and plain to the point of being extremely tragic. Far do not hit the kind of effect I want. This is our technical problem, flawed.

Art resources. Especially the background, in the wireless mode, a big screen back and forth, it is boring. This is because I have no money to make a longer picture of art. There is the most important reason is that I background image design style, if the use of class silhouette style to do a long, the effect is much better than now.

5. Interface switch too much, waiting a long time. This is the first experience using gamesalad. We did not really test the machine in the pre-production, has been using a computer preview, the latter part of the real machine only to find the interface between the switch is really slow, want to change was too late. If you have friends want to use this (then the big cow should not consider using it ...), try to avoid the scene of the switch, you want to switch on their own in a scene manually.

Of course, there are still minor problems, I will not list them one by one. These provide us with reference to learn from others experience of failure is rapid progress.

About badshark results

Although it is a game full of flaws, I still hope it will recover some of the costs for me to use my lessons to make the next game.

I really love this industry, love this career, love the game. I hope some people can like my game, let me make a better game for them.

With this expectation badshark went online.

This time the data will speak more than the text, so look at the data or directly.

Early on the 19th passed the audit, free download 732, 20 night changed to a charge of 0.99 knife. The situation is not ideal, since the afternoon of the 25th free limit since.

Charged data, up to 21, 39, when two consecutive days as a single digit, changed to limit free time

Internal purchase. A day to sell up to three, 0.99,2.99,4.99 have been sold out. Although very few, still very happy.

This is the game from 19 to 27, 9 days results. Charge 4 days, 5 days free, earned 69 knives.

About now

To be honest, very confused, I do not know how much money the game can collect for me. Although the money of this game is taken by friends, but I borrowed him 5000, as well as the MAC every month 750 to repay. I am frustrated with the current income situation, but I did not give up.

I never intended to create miracles, only stories. App independent developers no miracles, only the story. I believe and hope I can do it, getting better and better.

I wish all independent developers to complete their own ideals, make money or a good dream. We can only get it if we persevere.

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