The evolution of TV game: an ongoing game

Wen/Electric technology brought up the video game, always remind people of the 90 's some memories, even now accustomed to playing hand tour of young people, for "Super Mary", "the Soul Dou Luo" can also say a one or two. From the 1983 Nintendo Sale Famicom began, the video game consoles have been accompanied by 30 of the spring and Autumn period, greatly enriched the people's entertainment life. Old players for the video game has a feeling, the new players for the video game is full of curiosity and desire, then, the electric technology with the players together to relive the evolution of video game 30来. Never fell to the revival television ...

Thor on the trend of domestic VC: VC/PE Grab chair game has started

Last month, Forbes unveiled "the Best in the world", and many of the people on the list have been rewarded handsomely for investing in Chinese companies. So, what are the trends that affect China's venture capital industry? Highland Thor, managing director of Shanghai Plateau Capital, recently talked about the subject at a meeting of the Shanghai Foreign Correspondents ' Club, Chuan Thor. Thor has over 19 years of experience in venture capital investment, leading the Highland capital company to the online security software company Qihoo (Qihoo 360 ...).

Medical Form Gaming

Fizzy Tiyatien introduced new technology into its medical history to help hospitals get more accurate patient information. Information technology is power. In the medical field, it will bring billions of of dollars in market value. (The U.S. government's stimulus package for 2009 has 20 billion dollars to develop medical informatics.) Market intelligence services (Global CMC Direct) predicts that spending on medical technology will exceed $10 billion trillion by 2015. "Online health care is a huge market, but it's inefficient now, so we have ...

Four years later, China's online gaming market will reach 15.7 billion yuan

Market Review large role-playing games 2006, the real sales revenue for the large role-playing games market was 662 million US dollars (5.31 billion yuan), which grew 69.1% from 2005. IDC expects real sales to reach $196 million trillion (15.68 billion yuan) in 2011, and a five-year composite growth rate of 24.2% from 2006 to 2011. 2006 the growth of the online game market mainly benefited from the mainstream manufacturers of several classic large role playing network game growth, such as: The legendary series, NetEase's west ...

Mobile games or the first to achieve large-scale profit

The mobile gaming industry contains great opportunities, however, the market quickly be swarming into the forces of all parties to kill into a red sea, developers rely on the future of singles alone, the need for the entire industry to establish a mature ecological system. This newspaper reporter Fan Xiaodong recently, China Internet Network Information Center released the "2012 China Mobile gaming Users research report." The report said that in 2012, with the popularity of smartphones and the development of mobile Internet, the Internet use of mobile phones for the first time surpassed the PC, became the first Internet terminals, and mobile gaming users have also been an unprecedented increase in the market growth rate is obvious, ...

Can video games become new MTV

Selling songs through video games, the internet and mobile phones helps revive the music industry. Music has never been limited to appreciation. People dance, sing, and recently play video games with music, such as The Dance Revolution (Dance Dance Revolution), Guitar Hero (Guitar Hero), rock band Band. As sales of music CDs around the world are falling, the music industry is trying to find new ways to make money, and some companies are betting on the game, thinking that the game is for consumers to dig for music ...

Online games implanted in movies games, entertainment, and mutual infiltration.

"Network game is a ' basket ', anything can be loaded inside." "An online game player's evaluation bare the current" platform role ". August 12, the perfect time to make a game to start the group investment film Love fashion comedy "Very Perfect" in Shenzhen, the Broadway film unveiled The Mysterious Veil ahead. Among them, "very perfect" the implanted game "Hot Dance Party" aroused the media attention.  Some analysts pointed out that the game platform and film platform to infiltrate each other will become a trend. Online games into the film to adapt the game into a film, Europe and the United States has a precedent, from the "biochemical crisis" to "...

Network game future investment hotspots: mobile games and SNS games

The enthusiasm for all kinds of capital entering online games has swelled again this year.  Although some investors believe that the number of online games listed companies have been many, there may not be too many opportunities, but more investors are still bullish on the investment prospects of online games, especially mobile phone games and SNS (Network community) Life games. Mobile Entertainment is the most common 3G mobile phone entertainment is one of the main body is mobile games. It is noteworthy that in the previous ChinaJoy, although there are mobile phone network games on display, but only a single manufacturer of exhibitors. However, in this year's 3G concept of the birth of ...

Leisure Network game industry attracts entrepreneurs to become a hot spot in venture capital

The 15-Year-old Smith learned to write a program a few years ago, and last October designed the online gaming flash Empire, which has earned 10,000 dollars from advertising revenues introduced by gaming advertising brokers, Mochi Media. Casual game developers have all ages, experience is limited everywhere, they often a group or individual combat, using spare time to work hard to design like shooting balloons (bloons) and desktop attack and defense (Desktop Tower Defense) and other online games. Gym Media let their ...

The rise of European gaming power

Where is the future World Game Center?  It may not be the United States or Japan, nor South Korea or China, but most likely Europe. In the past two years, because the United States game original research and development strength is too weak, with EA led by the United States game companies did not come up with a applauded and hit the new works.  On the contrary, European countries, especially those represented in Britain, France, Russia and Germany, are making great strides in the field of original game research and development. In June 2008, according to a survey conducted by Nielsen (Nislsen Games), the European region officially overtook the United States ...

Game Talent shortage Games Enterprise Campus "Rob People"

The third China International Animation Festival May 3 in Hangzhou, the curtain falls, game design talent shortage problem surfaced again, some network game companies began to cluster campus "rob people." Last November, the Hong Kong Gem launched the Network Dragon Company, in China Academy of Fine Arts and other colleges and universities to promote the "NET Dragon Cup" national game animation Design Competition theme activities, and such activities are not the first "visit" campus. In this respect, some people in the industry said that similar activities from the beginning of last year is very frequent, some of the game design-related students became sweet cakes, and constantly received the game company to throw the olive branch. ...

The venture is bullish on community games Facebook will be challenged

Community games are getting more attention recently as a new technology, according to CNET's website May 23.   This Thursday, the United States convened the first special seminar on Community games Inter play. Some casual games on Facebook are the embryonic form of community games.   VCs are bullish on the field, such as social Gaming receptacle, a community gaming website, that has already won 25 million of billions of dollars in investments from several investment agencies. The conference organizer Dave McClure (Dave Mc ...)

Social networking sites will drive mobile game development

The rapid rise of social networking sites and the launch of Nokia's new gaming delivery platform will play a big role in promoting mobile game publishers. The mobile gaming market unexpectedly slipped last year, with game developers blaming telecoms operators for their lack of interest in investing in game marketing. Now they have turned their attention to the hottest social networking sites, hoping to promote and sell their games through these new channels. For example, digital chocolate, a mobile game publisher, has put its favorite game, Tower Bloxx, on multiple social and gaming sites. Cast ...

The Western business model of China's sleepy Internet activates the gaming industry

The Western business model of China's sleepy gaming industry has been a joke in China, and the biggest joke is Sony's Playstation2. On the afternoon of November 25, 2003, Sony China PR began to notify reporters in the form of a telephone, which will hold a conference on PlayStation2 on 28th. No emails, no written invitations, and repeatedly reminded reporters not to speculate, all the circumstances announced on the day of the release.   This is the usual hype trick for Western gaming companies, and everything seems to be under control, at least at first. However, the rope ...

PC platform Sports games face good opportunity

According to the 2007 online game user Behavior survey data show that 60.2% of the game users to the PC as the most commonly used sports game platform, home consoles to 41.5% ranked second, arcade 14.4% ranked third.  Chinese game users and foreign game users the biggest difference in foreign users of the PC as a tool for work and learning, while Chinese users are more to the PC as an entertainment platform, which is the difference to lead to foreign pc-based platform in the number of sports games less. Eric analysis that, through the study of foreign excellent sports games successful cases, research and development for ...

The game industry is facing the policy of high pressure green online games can bring opportunities?

At the recent annual meeting of the Chinese gaming industry, Ko Xiaowei, deputy director of the Press and publication department, said that the press and publication department and other eight ministries will strengthen the supervision and inspection of domestic games in 2008 years, and increase the penalties for not enforcing the system enterprises, the most severe punishment is to inform the Telecommunications Department to stop the network access of the enterprise directly. In addition, Ko Xiaowei pointed out that the government has been concerned about the online game of the obvious gambling, killing and other features of the nature, these will also be sanctioned, hope that the game companies should be self-discipline and awareness, do not take commercial interests as the dominant. It seems that the face of an increasingly broad market prospects, online games operation ...

Interactive games may "play" network and paper media

Mii previously in the SP industry issued a notice, requirements of the industry enterprises to the TV interactive game for approval for the record, and revealed the wind claims will be comprehensive overhaul of the industry.  Industry insiders said, in the TV, radio channels blocked after the death, the corresponding content of the interactive game may be moved to the Internet, paper media and other channels. "Mii's notice in our expectation, I believe that the SP company has been the corresponding TV interactive program from the TV column down." "Yesterday, the SP industry, a senior personage revealed to reporters, early last month, Mii has been in the SP industry issued an informal notice to ...

The end of the Spring Festival, the game industry entrepreneurs must pay attention to some changes

The so-called open door, the New year always some new changes, after a short pause, we have to return to the tense work. As a game industry, some aspects and areas of change should arouse our focus. Focus on one of the capital: the Spring Festival before and after the frequent financing and acquisition of wealth in the continuation of 2014 years of hand money is very hot, a lot of hand travel companies have made a burst of performance and then affect the A-share market, mergers and acquisitions, acquisition, listing and other capital operation events occurred successively. And this time the capital "winter theory" undoubtedly to everyone poured a basin of cold water. Enter 201 ...

What is the reality of the current video game industry?

In the 2014, video games started again in China and was seen as another major growth point in the gaming industry after the hand tour, and as the largest screen in the family, video games from the content to the hardware of the industrial chain is longer, the market prospects are very imaginative. A good picture of video games in the 2014, Microsoft, Sony, TV terminal manufacturers, three operators, Third-party gaming halls, game CP and Internet Alligator 3BAT all began to quickly layout. All outward emotions are making the judgment that the video game market is a promised land of milk and honey. Have the industry ...

PS4 is coming, the national line game over the trial list announced

The state-PS4 video game, which was sold on January 11 this year, is still in the voting status. But from the latest exposure information, the player's waiting will have results. State news and publication of SARFT March 1 released the latest batch of the list of the game machine, which, in addition to the three Xbox One game "Fruit Ninja Body Sense version 2" "The Son of Light" "plastic", the rest are PS4 platform works. Among them, "the Final Fantasy x/x-2", "ghost-Chuan" and "true three unique 7 with Reggie biography" are PS4 exclusive masterpiece, sincerity ...

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